Invasion D - Dark Fantasy H Game

Showing posts with label download. Show all posts
Showing posts with label download. Show all posts

Wednesday, October 15, 2014

Patch links

The rapidgator link was down for some reason.

I reuploaded the file.

The link should be working now.

Additionally I added a link to mediafire, just to be save.

These are the links to the latest patch:


Mirror1 Patch 0.4.2.2g
Mirror2 Patch 0.4.2.2g
Mirror3 Patch 0.4.2.2g



As always, copy them to the folder "Patches" inside your game main directory.
See the FAQ for details.



Also, the rapidagator link for the first part of the game rar is down. 
Seems Rapidgator is a dick ass cunt has problems with my files again.
Edit: Mediafire is an even bigger cuntasscockdickwhoregoodfornothingbitch troublemaker.
Replaced the link with a mega link.

Oh, and if you want to do me a fovor without donating, just click all the links once a day with a fresh IP. ^^

Patch links

The rapidgator link was down for some reason.

I reuploaded the file.

The link should be working now.

Additionally I added a link to mediafire, just to be save.

These are the links to the latest patch:

Wednesday, February 5, 2014

New downlod links


There are new links in the download section to turbobit and mediafire.

I assume hat most of you will prefer mediafira but consider to click the other links and wait till the count down has finished if you want to do me a favor. ;)

New downlod links


There are new links in the download section to turbobit and mediafire.

I assume hat most of you will prefer mediafira but consider to click the other links and wait till the count down has finished if you want to do me a favor. ;)

Wednesday, June 12, 2013

Update 0.4.1.3c + updated walk through

Another Update, mostly bug fixes again and also some new stuff.
Also the Walkthrough has been updated.

Most importantly new:


The Evil Point System was completely redone. Until now every single bad decisions was counted and I simply divided by 2 to determine whether you get a certain event or not.

Now every blue/red decision is counted and from that an average value is calculated to determine your alignment. So now you can not only be good or evil but also walk a thin neutral ground.
This made is necessary to rework almost all events that depended on the old system, be it just snippets of dialogue, H-Scenes etc.

Also new is that you do not have to Santa anymore every time you want to know your alignment. . Don't worry, he'll sill tell you the number of bad decisions along with the overall decision count, but now you can just look at the character screen to see your current alignment. The gradually changing face of Jack has been replaced with an Aura. Jeff gets his own Aura, too.
This effect is activated after you decided what to do with Shooga in the wold in between. Until then you have the normal Character Portraits without an aura.

Good with blue aura - Bad Jeff with red aura
Evil with red aura - Good Jeff with blue aura
Neutral Jack with green aura - Good Jeff with blue aura

Rule of Thumb here is: A good decision for Jack makes Jeff more evil and vice versa.
Albeit, some decisions that were not colored can change Jeff in one or the other direction, so Jeff does not have to be the exact opposite of Jack.
Because it is not possible to calculate the alignment from old saves, you will be asked whether you want to use a default decision value (13).
It's recommended to do this.
It's a compromise, so you do ot have to play from start again.

Again: To import your unlocked scenes it is necessary to copy the file global.rvdata2 along with your regular save files to the new version.



I tried do approach the old Asrap Bug from a new perspective and added a way to get another costume for him, in case you did not get the first one. If you don't get any of them, he will still have to stay outside.

Another new thing: Dominated Characters are now marked with a small collar symbol. Should make it easier to keep track of that.

Shooga dominated

Also you can now travel the Fatienobel riverside by boar and I made Roha eat some spinach so she's also rowing faster now.


Other changes:

0.4.1.3c
-English version: Lanakwin castle booze quest, small change in dialogue.
-reworked evil level system, this will get confusing since a new variable is included that counts the total decisions you made and calculates your current alignment.
If you load an old save the game might not give you the right result since old decisions are not counted. so you might have been a good guy but the game will think you are evil as the decision count is zero.
for clearance: decision count is divided by 3.
if your evil level is equal or less than that value your are considered good
if your evil level is equal or greater than twice that value you are evil
if you are in the middle you are neutral.
to make a compromise all decisions up to chapter 5 are added so if you load a save after chapter 4 your decision count will be a default 13.
when you load the game a dialogue will pop up asking you whether you would like to set it to 13.
-dominated characters are now marked with a colar icon
-gamebreaker bug fixed. In some cases it can happen that you get game over when jeff talks to Lanakwin after the beginning of chapter 5. - should no longer happen.
-If you did not get the priestess garment for Asrap, there now another way to get him into places, another costume can be found in one of the Plinpe houses.
-Asrap message when he can not enter a place changed.
-Asrap can't enter event changed since it was really bothering me (and probably you). Separated the event into two events so it should work properly now.
-Additionaly Asrap can get another disguise if you did not get the first one. Along with another small H-Scene.
-some small changes to sprites.
-Evil Level indicators changed. Instead of gradually changing Jacks face, Jack and Jeff now have an red green or blue aura to indicate their alignment.
-Rule by thumb is: Jack does something good, Jeff becomes more evil and vice versa. Some choices, although not marked as good or bad can influence Jeffs development.
-adjusted most evil level dependent lines and conditions to new system
-Coockie recipe can no longer be delivered twice
-Alika side quest changed, Jeff gains a level and learns a new skill in any case.
-In Fatienobel you can now sail under bridges to travel quicker and so you do not have to sail around the coastline every time you want to go somewhere.
-Bombs and Grenades added
-The opening the bug chest in Rohas house will ow lock the door until it's killed.
-added healing fountains to the world in between maps.
-increased boat speed
-some untranslated lines and typos fixed.
-mystic mirror depowered
-changes to graphics, like the new dress for cocki and the map in dongards castle to make them more distinct.
-power up state does now vanish after battle 


Download Links:

Rapidgator:


Invasion D V0.4.1.3c english.part1
Invasion D V0.4.1.3c english.part2

Invasion D V0.4.1.3c german.part1
Invasion D V0.4.1.3c german.part2


Uploaded:

Invasion D V0.4.1.3c english.part1 
Invasion D V0.4.1.3c english.part2

Hotfile:

Invasion D V0.4.1.3c english.part1
Invasion D V0.4.1.3c english.part2



Invasion D V0.4.1.3c german.part1
Invasion D V0.4.1.3c german.part2


more links to follow

Monday, May 6, 2013

UPDATE 0.4.1.3.a - Now this is the story...

all about how
the last 3 month went upside down
And I'd like to take a minute and sit right there
and explain why the whole damn thing comes a month later.


This rap stops right now!

Yes, I'm latelatelate and it's all because of the move. That's it. Just did not have the time and the energy - oh  - and the internet.
But it's done now. Whoohoo!

And yet it's not completely done.

Why?

Because it's still a pre-up version.
Meaning it's only one half of the 5th chapter.
But it got just too long and I did not want to wait another 3 months to release something.
That also means that it will end rather abrupt. But there's a lot of new stuff to explore giving you about 2 more hours of gameplay.

Details on the changes:

-the usual typo and missed translated lines, still some left and new ones I'm sure. ^^
-Gallery Menu revised
-Santa revised
-Santa Sneaker exploit fixed
-Lanakwins Joy adds a special skill for Mistra and priests
-added animation for chicken down
-you can now bake your own cookies if you have the recipe
-some minor modifications to certain lines
-as well as to some H-Scenes
-lanakwins memories are no longer unlocked
-relocated a couple of cookies
-overall cookie event structure has been revised
-Dialog for dominated Roha on the Island was wrong - fixed.
-triple attack bug. Somehow I did not notice that the triple attack skill hits 3-4 times. That makes up to 12 hits. -fixed
-Fatienobel mine H-event for dominated Shooga and dominated (by Jack) Tiassa: bug after that scene that would freeze the game. -fixed
-If you dominated Roha at the harbor, did not kill Asrap and took the option to let him handle her, Roha will still freak when she sees him leading to make it necessary to capture her. -fixed
-Game over Screen after Jeff, Asprap and Lanakwin fought Dameeter and Jeff members has 0 HP. - fixed
-Equipping Dyziefs Glance no longer locks Jacks other skills
-added global save script
-Game window size is now 1044*832 instead of 544*416
-1 new playable character
-13 new H-Scenes
-changes to sneakers, they weaken you know heavily so do not forget to check you equipment if you can not avoid a fight.
- ~2 hours of additional gameplay more or less depending on your play style. My save game says a total of about 7 1/2 hours.
-new areas to explore
-and other stuff that I probably forgot

One more thing that I'd like to address:

I'm a adding adds to this blog along with this release.
I hope you don't mind that too much, but I'm kind short on money after the move and I could really use that extra income. I don't really like it either because I hate adds.
You can use add blockers if you don't want to make the 3 clicks to skip them, but if you'd like to support me, please, don't.

So without further delay,
here are the links (additional links to follow):+

Rapidgator:

Invasion D V0.4.1.3a English part 1  
Invasion D V0.4.1.3a English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2

Uploaded:

Invasion D V0.4.1.3a English part 1  
Invasion D V0.4.1.3a English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2

Hotfile:

Invasion D V0.4.1.3a English part 1  
Invasion D V0.4.1.3a English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2




Happy downloading. :)

Screenshots from previous posts:












Tuesday, November 20, 2012

v0.4.1 released

Better late than never. :)
Invasion D 0.4.1 is out and is up on UPLOADED and RAPIDGATOR.
As usual, if you have problems with those hosters, PM me at hongfire and I'll what I can do for you.
This version needs the PRG Maker VX ACE Run Time Package installed, the links is to the right
on this blog. From now no versions will have the RTP included, simply cause it would get to big.
You'll only need to install this once and you're be good for this and future versions.

Hope you'll have fun with it.

P.S. I added a flattr button to this blog, so if you like the game and would like to support me via flattr, that'd be awesome :)

Changes:
-IMPORTANT: due to changes in earlier events older savegames are no longer compatible :( 
-changed Wereclown graphic
-fixed some colored decisions and overlooked typos, spelling errors
-fixed a bug in cockis house
-translated some missed skills
-added fix picture to map script by modern algebra
-added picture bug fix script by mithran
-added Yanfly Engine Ace - Party System v1.08
-added Yanfly Engine Ace - Region Battlebacks v1.00
-converted pitures without transparency from png to jpeg format for game size reasons
-Jack's evil status changes his portrait
-dominated characters change their portrait
-reworked bridge event in the world in between
-added detox skill to poison collar effects
-added chapter names
-1-2 hours additional game play
-up to 3 additional playable characters
-15 additional H-scenes (access depending on your choices + evil level)
-added gallery stage

Screenshots:









Friday, October 5, 2012

Bug in v0.22 and update

Seems there is a bug in v0.22 but strangly only in the english version.
When yo enter the inn at Lanakwin's village and you talk to the inn keeper and then leave the inn, the girls will randomly rejoin your party.
I was not able to find out, WHY this happens, but I was able to fix it but just redoing an IDENTICAL
event. Seems to be a a probem on RPGMVXA's side. So for once it appears not to be my fault. ^^

Trying to upload an update to rapidgator now.
Unfortunately my ISP decided to fuck with my connection today so... let me put it this way:
I am at upload attempt #3 now. :P

Edit:
Here we go.

Invasion D V0.22.1 English

Thursday, October 4, 2012

Updated to v0.22

V0.22 English
-reworked some pictures
-replaced overlooked H and Y options with Watch H-Scene and Skip
-minor changes to event structures and placement
-corrected typos, translated missed lines

RG:
Invasion D V0.22 English

Invasion D V0.22German

Walkthrough


Uploaded:

Invasion D V0.22 English

Invasion D V0.22 German

Walkthrough

You can find a rough walkthrough under download links now.

Do not let the v0.22 number confuse you, it's valid for all v0.2x versions. ;)

v0.22 has some minor fixes and will be released soon.

Sunday, September 30, 2012

English Version V0.2 out

I recomend this version for english users.

Invasion D V0.2 English



SPOILER WARNING:













Changes:

- Added a warning for the first H-Scene. Why you ask?
It's a prison rape scene involving only men.
So skip it if you do not want to see that kind of stuff. It's the only scene of that kind.

- Added an explanation for the H and Y options before that scene since it caused some confusion, but only there for now. Will maybe scrap that thing completly in later versions. I'll explain it here again. H makes you watch, Y lets you skip it.

- Corrected some typos and edited a couple of dialogs.

- Added about 45 minutes of gameplay, V0.20 (E( now has the same length as V0.21 (GER) and has one more H-Scene than 0.11.

- Translated some lines that I missed in V.11, but there might still be some left.

Known bugs:

- After the fight with Asrap in Lanakwin's village do not safe on the second floor of the castle (the floor where they keep Ban Ban). The game will not crash but there's a bug when you load the save that makes Jeff and Cocki appear at the entrance. They are not supposed to be there. Save the game on the first floor instead.

- Another save bug: If you save after you talked to Fister and he opened the secret passage, the passage will be closed again when you load the game. Anyway, you can open it again by using the bookshelf.

- When you do the above, only do this twice till you can enter the passage. If the column touches the upper wall the game will freeze cause it can not move.

Wednesday, September 12, 2012

English Demo released!

So... it's up. :D

Updated details:

Size: 270 MB
Playtime ~ 1 -1 1/2 hours
5 Sex Scenes (one optional)

Have fun and leave feedback. ;)







Download German Demo V0.2

Download English Demo V0.1


English Demo complete!

I finished version 0.1 of the english demo today.
It has the same content as the V0.1 German Demo i.e.

Size: 276 MB
Playtime ~ 1 -1 1/2 hours
5 Sex Scenes (one optional)

I'm uploading it right now and will provide the link on the download page when it's done.

I did not spellcheck much, if someone finds major errors, plz, comment.

One might find the translation a bit rough, might need some refinement, but right now I'm eager to continue with the actual game development, so that's not my #1 priority right now.

I will release V0.2 of the German Demo as well. I made some corrections and fixes and added about 45 minutes of additional gameplay.

Tuesday, September 11, 2012

Maybe...

Just maybe...
I'll have the translated demo done by tomorrow.
Yay!

Saturday, September 8, 2012

And still translating...

Yeah, pull'em.

One good thing this translation does is that I get to revise ad redo and improve some older things and mistakes I made.
It's still damn boring though...

Friday, September 7, 2012

Demo Problem & Fix


Seems like there is a problem with the virtualisized Demo Version causing an error message and making the demo unplayable. Might be a Virus Scanner or Windows update issue but frankly I have no idea. ^^

Sorry for that, did not notice that when I uploaded the demo, it ran just fine when I tested it.

Nevertheless I uploaded a unvirtualized version.
Sorry again for the inconvenience. ^^







Stauts Update:
- Translation in progress
- My GPU has an accute overheating issue and my Computer needs some serious cleaning, so everything involving 3DCG is on hold atm.

Tuesday, August 28, 2012






Welcome to Mentaldrama. This is the release and information blog for my Hentai RPG Invasion D.
Currently the game ist still in development..

Invasion D is a RPG Maker VX Ae RPG settled in the Dark Fantasy genre and is intented towards adults.

Pictures and graphics apart from RPG Maker conteted are creatd by myself or using 3D Custom Girl.



The story:
A young man finds himself on a desert island without any recollection of how he stranded there. Soon he is drawn into the conflict of two competing vilages. Our protagonist Jack calls the amnesic man Jeff. Together they  stumble into a whirl of friendship, love, betrayal, war, the struggle with their own inner demons, a thread from dark forces that are up to conquer their world and of course - sex.
The whole issue is aggravated by the strange order of the human world, that keeps man and women strictly separated. Jack is confronted with decission, that will not just determine his own, but the fate of the whole world.

The project as a whole is still in it's infants. The current gaming time is about 5 hours but will be considerably longer when it's done.
The gameplay is classic RPG style with some modifications by myself.

Momentarily there is a  1 hour demo available, but only in german yet, which is the language that the game is written in primarily.
An english translation is in work nevertheless.

If you want to try the german Demo you find it here.


Size: 243 MB
Playtime ~ 1 -1 1/2 hours
5 Sex Scenes (one optional)


Please leave feedback below :)

Screenshots: