Invasion D - Dark Fantasy H Game

Sunday, December 21, 2014

Status

Hello everybody.

This is probably going to be the last post for this year.

No new bug reports for a while, so I guess that's a good sign.

So here's the news.




I began to write the rough script for Chapter 7, it's about 50% done I'd say. But it still needs a lot of polishing.

What I can already say that there are going to be two new characters for your party.

I got a couple of circumstances down for new H-Scenes and all in all I'm going to wrap up a lot of loose strings in this chapter.

I made 19 new maps already:

One big exterior map, a temple map with 3 levels and a lot of houses.

And that's about it.

I wish you all a Merry Christmas, Happy Holidays and a Happy New Year.

Stay awesome. ^^

Oh, and here are a couple of screens of the new maps.







Status

Hello everybody.

This is probably going to be the last post for this year.

No new bug reports for a while, so I guess that's a good sign.

So here's the news.


Sunday, December 14, 2014

Patch 0.4.3.1k

Fixes and changes the following:



-fix a bug at the convent entrance when you asked to change your party and other actors are still required, blocking the space in the party menu
-all random battles replaced
-battle regions adjusted to standard battlers

Patch 0.4.3.1k


Additionally you will need this file to apply the patch.

graphics.rar

Extract it and copy the contents into the main game folder.

The file Structure should be: ID v0.4.3.1\graphics\characters\enemy cloud.png





Patch 0.4.3.1k

Fixes and changes the following:


Thursday, December 11, 2014

Patch 0.4.3.1j (fixed lnk)

Fixes and changes the following:



-fixed a bug that keeps you from entering Cocki's house - this time really!
-random battles replaced on the first Fatienobel map


Patch 0.4.3.1j
Edit: Old link led to the wrong file... fixed.

Additionally you will need this file to apply the patch.

graphics.rar

Extract it and copy the contents into the main game folder.

The file Structure should be: ID v0.4.3.1\graphiccs\characters\enemy cloud.png





Patch 0.4.3.1j (fixed lnk)

Fixes and changes the following:


Wednesday, December 10, 2014

Patch 0.4.3.1i

Fixes and changes the following:





-started to replace the the random battles with visible standard enemy sprites
-fixed a bug that keeps you from entering Cocki's house
-fixes a bug that starts the escape conversation in the mole burrow too early

Patch 0.4.3.1i

Additionally you will need this file to apply the patch.

graphics.rar

Extract it and copy the contents into the main game folder.

The file Structure should be: ID v0.4.3.1\graphiccs\characters\enemy cloud.png

Edit:

The random battle replacement applies to all maps up until Chapter 4.
So the Fatienobel maps and sub-maps still have random battles.

Sneakers still work, meaning, if you equip them, the enemies disappear.



Patch 0.4.3.1i

Fixes and changes the following:


Monday, December 8, 2014

Patch 0.4.3.1h

Fixes the following issues:


-fixes another Loop Problem in the bridge guard H-Scene after you gave them the wine
-translates a missed german line inside that event
-makes the region around Cocki's house a bit prettier ^^

Patch 0.4.3.1h

Patch 0.4.3.1h

Fixes the following issues:


Patch 0.4.3.1g

 This patch fixes the following issues:




-Richard should no longer be added to the party if Jack rescues Roha during the tower battle.
-fixes onother Loop Problem around the Jeff/Asrap and Lanakwin Scenes.
-added another conditional to the Runaway Boys Sidequest, Jeff and company should now just leave
after the boys attacked an no longer burne the rope. Should also fix a bug where Pidora is missing from the party after the attack.


Patch 0.4.3.1g

Patch 0.4.3.1g

 This patch fixes the following issues:


Sunday, December 7, 2014

Patch 0.4.3.1f

This patch fixes the following:




-fixes another loop bug when you dominate Roha at the Plinpe Harbor after becoming her boats man
-fixes a bug in the runaway boy quest where Jeff would burn the rope event though the boys attacked the party when he decided to walk away
-fixes an exploit bug, where you could increase you good alignment infinitely by choosing to leave the boys alone over and over again
-fixes a bug with Odalphes HP Calculation during the fight in the first Noja Quest

Patch 0.4.3.1f

Patch 0.4.3.1f

This patch fixes the following:


Saturday, December 6, 2014

Why look at that! Another Patch...

This Patch fixes, among the things in the previous patches, a problem in the Asylum where an overlay shadow would not disappear, blacking out half of the screen.




Also, please do not forget to turn the cheat mode off after you used the sword of the cheater!

Patch 0.4.3.1e

Keep the bug reports coming... :P


Why look at that! Another Patch...

This Patch fixes, among the things in the previous patches, a problem in the Asylum where an overlay shadow would not disappear, blacking out half of the screen.



Patch 0.4.3.1d and Walkthrough Update

Sorry for all the patchwork, but that happens after a new big release. ^^

This patch fixes a bug that occurred after you chose to let Shooga deal with Tia. You would have got stuck in a loop.



Patch 0.4.3.1d

Patches go into the Folder "patches" inside your main game directory.
If it does not exist already, created it.
Also, only use the newest patch. Delete old patches before you install the new one.

Edit Also, The Walthrough was updated.


Patch 0.4.3.1d and Walkthrough Update

Sorry for all the patchwork, but that happens after a new big release. ^^

This patch fixes a bug that occurred after you chose to let Shooga deal with Tia. You would have got stuck in a loop.

Patch 0.4.3.1c

Fixes a bug after the Archive when Jack can not reenter the tower, causing Cocki to ask for Tia, even though she has been recruited.




Patch 0.4.3.1c

Patch 0.4.3.1c

Fixes a bug after the Archive when Jack can not reenter the tower, causing Cocki to ask for Tia, even though she has been recruited.


Patch 0.4.3.1b

This patch fixes a couple of bugs caused by the abortable Scenes, where the game would freeze after you get a scene:



-First 2 Scenes in Tia's House
-Spider Mine Scenes
-Abbess Scenes
-School Dungeon Odalphes Scenes
-Plinpe Noja Scenes

Also it fixes Jeff's name for the default save.
If you have already played further and do not want to start again, there is now an option to change his name in the debug Box.

Patch 0.4.3.1b

Patch 0.4.3.1b

This patch fixes a couple of bugs caused by the abortable Scenes, where the game would freeze after you get a scene:

Friday, December 5, 2014

Patch 0.4.3.1a

This patch fixes a few issues like typos and invisible Shooga in the default save.



Also, it adds 5 Hi-Potions. 10 Potions, 5 Dispel Herbs, 5 Stimulants and 5 Antidotes to the inventory.

Don't forget to set your level before you quit or you will start at Level 1!

Patch 0.4.3.1a

Patch 0.4.3.1a

This patch fixes a few issues like typos and invisible Shooga in the default save.

Update 0.4.3.1

Finally it's here.

This update adds Chapter 6 to Invasion D.

After the events in Fatienobel West, the group splits again.
While Jack and company are going go for the Archive's Vault, Jeff has to find a way to reach the southern islands of Fatienobel.

2 Characters already know from Chapter 5 can join Jeff or Jack, 1 new Character joins Jeff in the South.

The incident at the Asylum has not gone unnoticed, resulting in serious consequences for our friends.
2 characters might not make it through the Chapter, if you do not or did not take the right actions.

So far for the story. What's new in the game?



The most important parts:

Old saves are not compatible, so is probably the global save, because I had to reserve new switches for the new H-Scenes. If you encounter a bug, try to remove the old global save if you imported it and try again. If the bug does not occur again, the global save was probably the problem.

Along with the links to the main files, I provided a blank save. Load it and you will start at the beginning of Chapter 4. You will then be prompted to set up your Level, Money, Alignment and a few other options.

The good/evil has been reworked. Jeff and Jack are no longer dependent on one another in their development. Instead each of the two's alignment depends solely on their own decisions.

All H-Scenes can now be aborted by pressing ESC (might still be buggy, please report problems that you might encounter).

A lot of new maps, most importantly:
-The southern Islands,
-The Showbar/Casino of Sheroot
-Bungalows, Bungalows, Bungalows...
-The Magic Item Shop of Plinpe incl. its basement
-2 Dungeon Levels and a 2 story tower map
-Roha's House has a basement now
-Another secret dungeon underneath Plinpe and a secret place for Roha
-and more...

Aside from the main Questline:
-1 short Side Quest with an unlockable H-Scene
-1 short Puzzle Quest for Donors

 13 (? I lost count...) At least 13 new H-Scenes, 3 of them are remakes of old scenes.
Some longer, some shorter, 3 of them are Donor Exclusive.

-A new funky Outro Sequence.

-New Bonus Pictures.

-I remade a lot of Battlers, like Blechsack and Dyzief.

Donor Content:
-The above mentioned Scenes
-A slightly different Outro
-A couple of additional nudie pictures during the game
-Special Resting Spots in certain places with more nudies, varying if Characters are dominated or not
-The ability to unlock all scenes in the Gallery
-and all Bonus Pictures
-and to cheat (Money, Level, Alignment)
-unlock a hidden sequence in the unlockable H-Scene during the sidequest if you have Roha and/or Tia in the Party
-Shop in the Plinpe Magic Item Shop and do the basement quest to find a special item
-Some shops offer more items

Donors should receive their passwords and link to gifpack03 later this day.
If you did not receive a mail by tomorrow for some reason, please, let me know.

LINKS:

Mega:
Invasion D V0.4.3.1 part1
Invasion D V0.4.3.1 part2
Invasion D V0.4.3.1 part3

Mirrors:
Invasion D V0.4.3.1 part1
Invasion D V0.4.3.1 part2
Invasion D V0.4.3.1 part3

Save for Chapter 4


Patch 0.4.3.1i

Additionally you will need this file to apply the patch!

graphics.rar

Extract it and copy the contents into the main game folder.

The file Structure should be: ID v0.4.3.1\graphiccs\characters\enemy cloud.png


Detailed changes from the (incomplete) history (MIGHT CONTAIN SPOILERS, mark to view):


-added modern algebra questlog script...
-...only to deactivate it again because it was too time consuming
-added Nimbus Lanakwin Scene
-added new Tiassa Jack Scene
-added Dyzief Tiassa Scene
-added new Jack Roha Scene
-added Roha Goodbye Cutscene
-added Bimb Bomb Jeff Scene
-added Bimb Bob Lesbian Scene
-added Cheeree Masturbation Scene
-added Foofool Transformation Skill
-reworked Sneaker script
-added Donor Content item
-added Donor Resting Points to
     Roha Basement,
     Moosheim Inn,
     Tower upper floor,
     Tiassa's house upper floor
-remade Demon Soldier and Molemaid Battlers
-Remade Dyzief Battlers
-added new Roha nad Tiassa Outfits
-remade Dyzief faces
-translated missed lines in Photobook
-translated missed lines of Gold Honey Club photo dealer
-small changes to Plinpe Harbor Pub Map
-added Roha House Basement Map
-depowered Mystic mirror
-added Yanfly System Options Script
-added Yanfly Victory Aftermath Script
-added Yanfly free turn battle Script
-added Yanfly Menu Engine Script
-added Yanfly Event Chase Player Script
-added MOG_Battler_Motion Script
-Donor content now makes all Wangs available at the Plinpe Smithy
-Donor Content: Plinpe Magic Armor shop along with a little puzzle quest
-added auto enable menu event to Tower upper floor
-added save BGM/ReplayBGM to photo book
-added menu access on to photo book
-changes to Mista Cocki battlers skills
-cocki battlers remade
-small change to picture move CE (50% disp coordinates standard 272*208)
-enabled menu acces after foo snap and cocki sleep scene
-passable tiles in Steppe map fixed
-removed passable vine from one of the caves in lanakwins village.
-you can no longer leave Lanakwins village to the left once you talked to one of the guards.
-changes to Karls Bed, you can now only move it once.
-Autorun event for Plinpe south Pub should no longer start
-translated german lines for Asylum cell block switches
-overall a lot of German lines translated and some spelling errors corrected.
-added sword of the cheater to Donor Content
-Dyziefs first taunt should only appear once after you interacted with the door on the fort upper floor map.
-Translated german line in Shooga Domiation Scene
-added gallery menu transfer followers check switch
-Fixed a couple of "holes" in walls of certain maps.
-remade ORder Battler
-changes to start map
-changes to village maps
-changes to mistra dungeon maps
-Changes to torture chamber maps and events
-reamde Jeff Jailrape Scene
-During the attack on the Village, potions and stimulants can be found on the fallen soldiers.
-Swearing revenge on the Amazonians and Cramp and Crumb now adds one EP to Jeff's account. not doing so subtracts one.
-added Showbar and Casino to Southern Islands
-added Bungalows
-added tourists
-added Micromax Casino Version
-added Prizes
-remade Portal Graphic
-added Donor and Standard introduction Pictures for Cheeree
-Made new people Sprites
-added new Bonus Pic (total 13)
-added Warehouse
-remade Blechsack Battler
-added Dr. Faux H-Scene
-added Wildboys GOR Scene
-Overhauled good/evil system for Jack and Jeff. Jeff's EP are no longer dependent on Jacks's, but solely on his choices.
-lots of typo fixes
-remade Shooga Beach scene, both scenes old and new are still in the game,
 the new scene replaces the old one when donor content is unlocked in the game and in the gallery
-lots of minor and majot bug fixes, too many too list all of them
-to be honest, I lost track of all changes... ^^




Update 0.4.3.1

Finally it's here.

This update adds Chapter 6 to Invasion D.

After the events in Fatienobel West, the group splits again.
While Jack and company are going go for the Archive's Vault, Jeff has to find a way to reach the southern islands of Fatienobel.

2 Characters already know from Chapter 5 can join Jeff or Jack, 1 new Character joins Jeff in the South.

The incident at the Asylum has not gone unnoticed, resulting in serious consequences for our friends.
2 characters might not make it through the Chapter, if you do not or did not take the right actions.

So far for the story. What's new in the game?