Invasion D - Dark Fantasy H Game

Thursday, January 29, 2015

Early News

A little early this week, but here are the news.

Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.




I'm almost done with the Noja Sidequest and I'm probably going to release it on Sunday.
I would have had it ready earlier, had I not run into a some problems and had I not decided to extend it a bit more. I added an alternative route in the quest, including a second H-Scene.
Still have to make a couple of more CGs though because one of my models just would not act in the animations as intended.

Fun times!

Less fun times....



The script for Chapter 7 is finally complete (has been for a week now).
After the release I'm finally going to begin to hack the story bits into the maps.
As I already said before, I added MOGs Anti lag script, which is really nice - accept when it makes
trouble.
But I'm positive that I can get around that.

Meanwhile, I've been playing with the idea of getting a patreon account as many of my colleagues have.
So I'm asking you, my players, if you think this would be a sensible idea .

Leave your opinion in the comments.

That's it for today.

Happy... urr... Thursday!

Early News

A little early this week, but here are the news.

Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.


Saturday, January 24, 2015

Patch 0.4.4a (Edit: Patch was broken. Fixed and reuploaded.)


This patch is not perfect but it should fix an issue where for some reason Noja is added to the party
In Chapter 5, making it impossible to reenter the Asylum after Roha escaped.
It also SHOULD remove and unregister Noja as a Party Member after her Quest in Chapter 5 and
to be sure I added the remove and unregister commands to certain key events during chapter 5.




If Noja should still appear somehow in Chapter 5 after her Quest, please let me know and if you can provide a save and description of the circumstances when she is added.

Also, this patch lets you start a sidequest for Noja on the southern island WHICH IS INCOMPLETE!

After you met Cheeree near the portal site and have to wait until sundown, use your bed in your bungalow and DO NOT CHOOSE THE LAST OPTION!
The Quest will start, but you will not be able to complete it and you're going to be stuck in that quest.

I'm going to release an update probably next week with the complete Quest.
 

Patch 0.4.4a

EDIT: Patch was broken. Fixed and reuploaded.

Patch 0.4.4a (Edit: Patch was broken. Fixed and reuploaded.)


This patch is not perfect but it should fix an issue where for some reason Noja is added to the party
In Chapter 5, making it impossible to reenter the Asylum after Roha escaped.
It also SHOULD remove and unregister Noja as a Party Member after her Quest in Chapter 5 and
to be sure I added the remove and unregister commands to certain key events during chapter 5.


Sunday, January 18, 2015

News: Maps, Anti Lag Scripts, Rewrites, Filehosters and Theft

Sunday evening news time!

This week I made a couple of new maps and if I am not wrong, then there is only one more map to complete and then I'll have all I need.



There's a lot of stuff going on on the large map, even though I did not add any story relevant events yet, which worries me a bit because I had some serious FPS drops on said map.

I tried to work around that by setting up enemy and village zones. Meaning, enemy events and events related to villages and such do only appear if you are inside such a zone.  This way I was able to get ~5 FPS more out of the map.

Additionally I added MOGs Anti lag script, which is neat because - unlike other anti lag scripts I came across -  it can be deactivated if needed and overall is very user friendly.

Still, it can make problems, like when an event location is set manually and the event moves outside the updated area, causing a crash. So I'm going to have to tweak it a bit more than I already did.

Also, I rewrote a good chunk of the script. Originally I wanted to have Jeff do most of the work in this chapter, but decided that it was too Jeff centric and I like this new version much more then the first draft.

Made a couple of new battlers and set up the troops.

Concerning mega alternatives for the people who can not access mega for whatever reason,
I have not yet found a filehoster which TOS and performance I would find acceptable.
I though billionuploads would be a good choice, but I have not yet received my verification mail, although I registered on Monday...

Lastly, Foo has a couple of new skills now, or better, has one new skill and her own new item to learn new skills.
Don't know why it did not occur to me sooner, but since she is a thief, she should be able to steal, right?

Well, she can now. ^^

I added Yanfly's Steal Items script and it works pretty well.
Aside from the simple steal skill she has now, I build a couple of new skills around this basic skill.
Adding the stealable items to the battler list was a pain in the ass though at the beginning because I fucked up and added the wrong item number (identifies the items) in the comment box for some items.
Of course, I only noticed this when I had already added the script lines to every single enemy (around 160) ...
So I had to check each end every enemy again for the wrong numbers and correct them. :P

But it was worth the time.

That's the news for today.

Happy Sunday everybody.





News: Maps, Anti Lag Scripts, Rewrites, Filehosters and Theft

Sunday evening news time!

This week I made a couple of new maps and if I am not wrong, then there is only one more map to complete and then I'll have all I need.

Monday, January 12, 2015

Update 0.4.4

This is just a small update.

The update was mostly necessary because I added new graphics and a new script, making future patches difficult.





Detailed changelog:

-fixed a bug that would cause the fire effect in Syras Scenes to persists when viewed from the gallery.
-a couple of Shooga's scenes where not viewable from the gallery or showed the wrong scene - fixed
-on the southern island map a couple of chests were not reachable - fixed.
-The fist fight with Blechsack was changed. The fight is now inevitable and there is no longer a choice. Also the Dialogue was changed and Blechsack is weaker (1500 HP instead of 2000).
-small changes to Steppe map.
-fixed a small bug at the Moosheim Inn upper floor where you could walk through a table.
-Photobook access is now blocked after the Tower Battle to avoid a bug that causes the screen to stay black after leaving the bonus pictures gallery.
-Foo/Jack Blow job Scene was remade. New Scene is Donor exclusive.
-Ban Ban Village Maps have been remade
-Lanakwin Village map remade
-Lanakwin's chamber blocking lights events replaced by picture overlay
-added Yanfly Move Restrict Region v1.03 script
-lots of typo fixes

Links:

Mega:

Invasion D 0.4.4 part1
Invasion D 0.4.4 part2
Invasion D 0.4.4 part3


Edit: tried several different filehosters now, all deleted my files withing minutes.
One claimed that the creator filed a copyright complaint. Which is funny, as I am the creator...




Update 0.4.4

This is just a small update.

The update was mostly necessary because I added new graphics and a new script, making future patches difficult.


News: Status is now News! New Update later this day, Game Progress and Plans for the Future

Hi!

First of all,
I decided to call the Status posts News from now on.

So what's the news?



1) Update:

I'm going to release a new small Update later today, not much new stuff, but it's necessary because I added new scripts and graphics including a new DC H-Scene.

I'm going to add detailed log on what else is new in the Update post.

2) Progress:

Spent a good chunk of the last week on bug fixes, but also continued writing and preparing the new maps.
Still have to make a couple of smaller maps but I think most of the maps I need are done.

Writing is going well. The rough script is still not 100% to my satisfaction, but at least the first draft is done.


Steppe Map and Lanakwin's Village map combined and new areas.


3) Plans for the future:

I estimated once, that the whole game would have 12 chapters.
But now I think it might be less, maybe just 10.

My goal is to finish the whole game within the next year. That means that I'm going to put a lot more time into the development than I already do. Maybe 5-6 hours a day if I can.

After Invasion D is finished, I have already plans for a new game.
The working title for now is "Parasite Principal".

Synopsis:
You are the last survivor of an parasitic alien race, which a long time ago tried to conquer the earth.
Your race was defeated by heroes, who appeared out of nowhere and you are the last survivor.

After you hatched from an egg, you will have to find a host and reproduce/increase your power without being detected by heroes and subsequently killed.
Your host is going to be the principal of the local school.

Goal of the game is survival.

It's not going to be as story heavy as Invasion D and will be much more modular.
Meaning I'm going to release a complete game and Updates will only add new quests/heroes.

H-Scenes are not going to be made with TDCG, instead I'm going to use hand drawn images.
Meaning I have to practice a lot. ^^






News: Status is now News! New Update later this day, Game Progress and Plans for the Future

Hi!

First of all,
I decided to call the Status posts News from now on.

So what's the news?

Monday, January 5, 2015

New Year's Status

Happy New Year everybody.

Here's a quick status update.

I was mostly busy making a new huge map which combines the Lanakwin's Village and The Steppe maps and adds new areas beyond the gates of Lanakwin's village.

While I was at it, I put some work into giving Lanakwin's and Ban Ban's Village an overhaul:

Ban Ban's Village old Version

Ban Ban's Village new Version

Lanakwin's Village old Version

Lanakwin's Village new Version
Both maps needed a couple of adjustments so the events can work properly.
I know I could have left them as they were, but after I decided to merge the above mentioned maps and add new buildings, the old maps just looked ugly and out of place.

Also, I replaced the blinking sprites in Lanakwin's chamber with an image overlay.
Before I did this, each sprite was a single event, which really brought the FPS down.

I did not spend much time on writing over the last 2 weeks, mostly because I took a week off (duh) and because the new large map took a lot of time to complete.

Another reason is that, after I stuffed Santa with enough cookies, he dropped a graphic tablet under my Christmas tree and I was eager to try this new toy out...

....aaaand got a bit carried away. ^^
If you don't know what to play until the next update, I recommend Overwhored.It's a pretty fun game with lots of naked ladies to enslave.

Well, that's it for now.

See you.

New Year's Status

Happy New Year everybody.

Here's a quick status update.

I was mostly busy making a new huge map which combines the Lanakwin's Village and The Steppe maps and adds new areas beyond the gates of Lanakwin's village.

While I was at it, I put some work into giving Lanakwin's and Ban Ban's Village an overhaul:

Ban Ban's Village old Version

Ban Ban's Village new Version

Lanakwin's Village old Version

Lanakwin's Village new Version
Both maps needed a couple of adjustments so the events can work properly.
I know I could have left them as they were, but after I decided to merge the above mentioned maps and add new buildings, the old maps just looked ugly and out of place.

Also, I replaced the blinking sprites in Lanakwin's chamber with an image overlay.
Before I did this, each sprite was a single event, which really brought the FPS down.

I did not spend much time on writing over the last 2 weeks, mostly because I took a week off (duh) and because the new large map took a lot of time to complete.

Another reason is that, after I stuffed Santa with enough cookies, he dropped a graphic tablet under my Christmas tree and I was eager to try this new toy out...

....aaaand got a bit pixeled away. ^^
If you don't know what to play until the next update, I recommend Overwhored.It's a pretty fun game with lots of naked ladies to enslave.

Well, that's it for now.

See you.