Hi folks.
Here's a quick update on how things are going. Still slow, but we're getting somewhere.
Remember the preview for the Lanakwin H-Scene from last week?
I finally finished it today and now I can get back to the story part.
Showing posts with label status. Show all posts
Showing posts with label status. Show all posts
Sunday, June 14, 2015
Sunday News
Tuesday, June 2, 2015
Quick Newsflash
I did not forget the Sunday news, I just did not have enough material to show for. ^^°
Right now I'm in the middle of making CGs for an H-Scene. And by middle I mean that I have about half the CGs I need now and I'm going to stop now because I have to sleep...
Right now I'm in the middle of making CGs for an H-Scene. And by middle I mean that I have about half the CGs I need now and I'm going to stop now because I have to sleep...
Labels:
gifs,
news,
screenshots,
shits and giggles,
status,
teaser
Sunday, May 3, 2015
Aaaand back!
Hi everybody, sorry for my absence over the past few weeks.
There had been some issues in my private life, namely in the family, that had to be taken care of.
I wasn't much at home, so I did not have much time to work on the game or to tend to emails and stuff.
I'm trying to catch up right now with the emails and donor related issues.
I should have more time now, unless something unexpected comes up again.
That's it for short, hopefully I'll have more to show for again next week.
The main point is that I'm back at work. I missed my little characters, time to make them go through hell again. ^^
There had been some issues in my private life, namely in the family, that had to be taken care of.
I wasn't much at home, so I did not have much time to work on the game or to tend to emails and stuff.
I'm trying to catch up right now with the emails and donor related issues.
I should have more time now, unless something unexpected comes up again.
That's it for short, hopefully I'll have more to show for again next week.
The main point is that I'm back at work. I missed my little characters, time to make them go through hell again. ^^
Sunday, April 5, 2015
Easter Sunday News
Again, this week stood a lot in the light of bug fixing. I made a complete playthrough and fixed a lot of bugs. See the last post for details.
Spoilers incoming!
Sunday, March 29, 2015
News! H-Scenes, bugs and splits
This week saw again a lot of bug fixing, still I managed to accomplish a lot.
Spoiler warning!
Spoiler warning!
Labels:
donor content,
news,
screenshots,
spoilers,
status
Tuesday, February 24, 2015
Sunday News! On Tuesday!
Again late, but there was not so much new stuff to talk about and to be honest, there still isn't.
I'm finally done remaking all the lost pictures and I'd rather not say how many it turned out to be (more than 1000 - for one minigame).
I began building the mini game and it's about 1/3 done. I will be followed by a regular H-Scene, if you do everything right.
Fixed a couple of Anti Lag related bugs with the help of loyal Tester Mickele.
Turns out VXA does sometimes make mistakes when saving a project. The result were a couple of events set from action button to autorun, making the game freeze or switches graphics.
If you do experience bugs like these, please tell me.
Also there's a bug in the current release, giving you 1 EP each time you use Demonic Transformation. So unless you do not want a super evil Jeff, try not to use it too much.
I fixed the bug, but in the current state of the project I can not patch it.
Firstly because I'm still in the middle of building the minigame and secondly because the tests and adjustments for the anti lag script are not completed yet.
I'm going to upload a fixed version soon, once the anti lag tests are done.
And I looked for ways to shrink the file size of the graphics and stumbled upon some helpful tools.
The first testrun saved ~20% of space, which is nothing to sneeze at, especially looking at the new pics. I might break the 1 Gig Mark with the full release.
Also, I have one or two requests to make.
As you know, I'm making a little money from the linkbucks clicks and the downloads from rapidgator and uploaded.
If you do not want to or can't donate, that's alright, but if you still want to support me, maybe spend a bit of bandwidth and time and just click the links and download stuff, even if you already have the files. ^^
Every bit of support is appreachiated.
Another thing. I noticed that there are Versions of Invasion D floating around on porn forums and torrents. I'm OK with torrents, as the sites that provide them link to my blog and give me word of mouth.
If you want the latest up to date version, you'll find it here of course. Torrents are usually outdated releases and very probably full of old bugs.
What I do not find OK is offering DDLs on forums without crediting me and not linking to my blog.
It takes a way from my revenue and gets me almost nothing in spreading the word.
So spread the word if you stumble upon links which are obviously not mine. And Spread the word wherever you can because you are just awesome fans. ^^
Thank you very much.
That's it for today.
Here are a couple of screens from the minigame.
I'm finally done remaking all the lost pictures and I'd rather not say how many it turned out to be (more than 1000 - for one minigame).
I began building the mini game and it's about 1/3 done. I will be followed by a regular H-Scene, if you do everything right.
Fixed a couple of Anti Lag related bugs with the help of loyal Tester Mickele.
Turns out VXA does sometimes make mistakes when saving a project. The result were a couple of events set from action button to autorun, making the game freeze or switches graphics.
If you do experience bugs like these, please tell me.
Also there's a bug in the current release, giving you 1 EP each time you use Demonic Transformation. So unless you do not want a super evil Jeff, try not to use it too much.
I fixed the bug, but in the current state of the project I can not patch it.
Firstly because I'm still in the middle of building the minigame and secondly because the tests and adjustments for the anti lag script are not completed yet.
I'm going to upload a fixed version soon, once the anti lag tests are done.
And I looked for ways to shrink the file size of the graphics and stumbled upon some helpful tools.
The first testrun saved ~20% of space, which is nothing to sneeze at, especially looking at the new pics. I might break the 1 Gig Mark with the full release.
Also, I have one or two requests to make.
As you know, I'm making a little money from the linkbucks clicks and the downloads from rapidgator and uploaded.
If you do not want to or can't donate, that's alright, but if you still want to support me, maybe spend a bit of bandwidth and time and just click the links and download stuff, even if you already have the files. ^^
Every bit of support is appreachiated.
Another thing. I noticed that there are Versions of Invasion D floating around on porn forums and torrents. I'm OK with torrents, as the sites that provide them link to my blog and give me word of mouth.
If you want the latest up to date version, you'll find it here of course. Torrents are usually outdated releases and very probably full of old bugs.
What I do not find OK is offering DDLs on forums without crediting me and not linking to my blog.
It takes a way from my revenue and gets me almost nothing in spreading the word.
So spread the word if you stumble upon links which are obviously not mine. And Spread the word wherever you can because you are just awesome fans. ^^
Thank you very much.
That's it for today.
Here are a couple of screens from the minigame.
![]() |
| Fucking bubbles! |
![]() |
| He's hungry... |
![]() |
| ...for cake! |
Sunday News! On Tuesday!
Again late, but there was not so much new stuff to talk about and to be honest, there still isn't.
Saturday, February 14, 2015
Sunday Morning News
Good morning, here's the breakfast news!
Progress this week:
I'm on new medication for my sleeping problem. And it's great. I have so much more energy and have been spinning like a tornado since last Sunday. In a good way.
I'm getting a "new" (read "used") car, gonna have to sell my old one first though. Let's hope I get at least a little money out of the clunker... I fear the radio inside is worth more than the tin can around.
Oh... Yes.... The game...
The first longer sequence for Chapter 7 is about half done, half done because there is an H-Scene in the middle of it and it turned out to be a bit more complex than I had initially planned.
By now I made 314 (!!!) Pics for the Scene and it's not even close to being done. Why so many pics? Because it has many independently moving parts and is a mini game. Aside from the micromax Minigame it has to be the second most elaborate minigame yet. But it does not feel much like work. Actually I'm having a lot of fun with it. ^^
Here's a preview:
And then I felt like making a new Bonus Pic because why the fuck not?
Hope I have all pics ready tomorrow, then I have to edit them and then I can build the minigame. I think it's going to be worth the effort.
That's it for today.
Progress this week:
I'm on new medication for my sleeping problem. And it's great. I have so much more energy and have been spinning like a tornado since last Sunday. In a good way.
I'm getting a "new" (read "used") car, gonna have to sell my old one first though. Let's hope I get at least a little money out of the clunker... I fear the radio inside is worth more than the tin can around.
Oh... Yes.... The game...
The first longer sequence for Chapter 7 is about half done, half done because there is an H-Scene in the middle of it and it turned out to be a bit more complex than I had initially planned.
By now I made 314 (!!!) Pics for the Scene and it's not even close to being done. Why so many pics? Because it has many independently moving parts and is a mini game. Aside from the micromax Minigame it has to be the second most elaborate minigame yet. But it does not feel much like work. Actually I'm having a lot of fun with it. ^^
Here's a preview:
![]() |
| Bounce, Bounce, Bounce... |
And then I felt like making a new Bonus Pic because why the fuck not?
![]() |
| Rrrrr.... I'm Bonus Pic 15... A cut out at least... |
That's it for today.
Sunday Morning News
Good morning, here's the breakfast news!
Progress this week:
I'm on new medication for my sleeping problem. And it's great. I have so much more energy and have been spinning like a tornado since last Sunday. In a good way.
I'm getting a "new" (read "used") car, gonna have to sell my old one first though. Let's hope I get at least a little money out of the clunker... I fear the radio inside is worth more than the tin can around.
Oh... Yes.... The game...
Progress this week:
I'm on new medication for my sleeping problem. And it's great. I have so much more energy and have been spinning like a tornado since last Sunday. In a good way.
I'm getting a "new" (read "used") car, gonna have to sell my old one first though. Let's hope I get at least a little money out of the clunker... I fear the radio inside is worth more than the tin can around.
Oh... Yes.... The game...
Thursday, January 29, 2015
Early News
A little early this week, but here are the news.
Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.
I'm almost done with the Noja Sidequest and I'm probably going to release it on Sunday.
I would have had it ready earlier, had I not run into a some problems and had I not decided to extend it a bit more. I added an alternative route in the quest, including a second H-Scene.
Still have to make a couple of more CGs though because one of my models just would not act in the animations as intended.
The script for Chapter 7 is finally complete (has been for a week now).
After the release I'm finally going to begin to hack the story bits into the maps.
As I already said before, I added MOGs Anti lag script, which is really nice - accept when it makes
trouble.
But I'm positive that I can get around that.
Meanwhile, I've been playing with the idea of getting a patreon account as many of my colleagues have.
So I'm asking you, my players, if you think this would be a sensible idea .
Leave your opinion in the comments.
That's it for today.
Happy... urr... Thursday!
Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.
I'm almost done with the Noja Sidequest and I'm probably going to release it on Sunday.
I would have had it ready earlier, had I not run into a some problems and had I not decided to extend it a bit more. I added an alternative route in the quest, including a second H-Scene.
Still have to make a couple of more CGs though because one of my models just would not act in the animations as intended.
![]() |
| Fun times! |
![]() | |
| Less fun times.... |
The script for Chapter 7 is finally complete (has been for a week now).
After the release I'm finally going to begin to hack the story bits into the maps.
As I already said before, I added MOGs Anti lag script, which is really nice - accept when it makes
trouble.
But I'm positive that I can get around that.
Meanwhile, I've been playing with the idea of getting a patreon account as many of my colleagues have.
So I'm asking you, my players, if you think this would be a sensible idea .
Leave your opinion in the comments.
That's it for today.
Happy... urr... Thursday!
Early News
A little early this week, but here are the news.
Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.
Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.
Sunday, January 18, 2015
News: Maps, Anti Lag Scripts, Rewrites, Filehosters and Theft
Sunday evening news time!
This week I made a couple of new maps and if I am not wrong, then there is only one more map to complete and then I'll have all I need.
There's a lot of stuff going on on the large map, even though I did not add any story relevant events yet, which worries me a bit because I had some serious FPS drops on said map.
I tried to work around that by setting up enemy and village zones. Meaning, enemy events and events related to villages and such do only appear if you are inside such a zone. This way I was able to get ~5 FPS more out of the map.
Additionally I added MOGs Anti lag script, which is neat because - unlike other anti lag scripts I came across - it can be deactivated if needed and overall is very user friendly.
Still, it can make problems, like when an event location is set manually and the event moves outside the updated area, causing a crash. So I'm going to have to tweak it a bit more than I already did.
Also, I rewrote a good chunk of the script. Originally I wanted to have Jeff do most of the work in this chapter, but decided that it was too Jeff centric and I like this new version much more then the first draft.
Made a couple of new battlers and set up the troops.
Concerning mega alternatives for the people who can not access mega for whatever reason,
I have not yet found a filehoster which TOS and performance I would find acceptable.
I though billionuploads would be a good choice, but I have not yet received my verification mail, although I registered on Monday...
Lastly, Foo has a couple of new skills now, or better, has one new skill and her own new item to learn new skills.
Don't know why it did not occur to me sooner, but since she is a thief, she should be able to steal, right?
Well, she can now. ^^
I added Yanfly's Steal Items script and it works pretty well.
Aside from the simple steal skill she has now, I build a couple of new skills around this basic skill.
Adding the stealable items to the battler list was a pain in the ass though at the beginning because I fucked up and added the wrong item number (identifies the items) in the comment box for some items.
Of course, I only noticed this when I had already added the script lines to every single enemy (around 160) ...
So I had to check each end every enemy again for the wrong numbers and correct them. :P
But it was worth the time.
That's the news for today.
Happy Sunday everybody.
This week I made a couple of new maps and if I am not wrong, then there is only one more map to complete and then I'll have all I need.
There's a lot of stuff going on on the large map, even though I did not add any story relevant events yet, which worries me a bit because I had some serious FPS drops on said map.
I tried to work around that by setting up enemy and village zones. Meaning, enemy events and events related to villages and such do only appear if you are inside such a zone. This way I was able to get ~5 FPS more out of the map.
Additionally I added MOGs Anti lag script, which is neat because - unlike other anti lag scripts I came across - it can be deactivated if needed and overall is very user friendly.
Still, it can make problems, like when an event location is set manually and the event moves outside the updated area, causing a crash. So I'm going to have to tweak it a bit more than I already did.
Also, I rewrote a good chunk of the script. Originally I wanted to have Jeff do most of the work in this chapter, but decided that it was too Jeff centric and I like this new version much more then the first draft.
Made a couple of new battlers and set up the troops.
Concerning mega alternatives for the people who can not access mega for whatever reason,
I have not yet found a filehoster which TOS and performance I would find acceptable.
I though billionuploads would be a good choice, but I have not yet received my verification mail, although I registered on Monday...
Lastly, Foo has a couple of new skills now, or better, has one new skill and her own new item to learn new skills.
Don't know why it did not occur to me sooner, but since she is a thief, she should be able to steal, right?
Well, she can now. ^^
I added Yanfly's Steal Items script and it works pretty well.
Aside from the simple steal skill she has now, I build a couple of new skills around this basic skill.
Adding the stealable items to the battler list was a pain in the ass though at the beginning because I fucked up and added the wrong item number (identifies the items) in the comment box for some items.
Of course, I only noticed this when I had already added the script lines to every single enemy (around 160) ...
So I had to check each end every enemy again for the wrong numbers and correct them. :P
But it was worth the time.
That's the news for today.
Happy Sunday everybody.
News: Maps, Anti Lag Scripts, Rewrites, Filehosters and Theft
Sunday evening news time!
This week I made a couple of new maps and if I am not wrong, then there is only one more map to complete and then I'll have all I need.
This week I made a couple of new maps and if I am not wrong, then there is only one more map to complete and then I'll have all I need.
Monday, January 12, 2015
News: Status is now News! New Update later this day, Game Progress and Plans for the Future
Hi!
First of all,
I decided to call the Status posts News from now on.
So what's the news?
1) Update:
I'm going to release a new small Update later today, not much new stuff, but it's necessary because I added new scripts and graphics including a new DC H-Scene.
I'm going to add detailed log on what else is new in the Update post.
2) Progress:
Spent a good chunk of the last week on bug fixes, but also continued writing and preparing the new maps.
Still have to make a couple of smaller maps but I think most of the maps I need are done.
Writing is going well. The rough script is still not 100% to my satisfaction, but at least the first draft is done.
3) Plans for the future:
I estimated once, that the whole game would have 12 chapters.
But now I think it might be less, maybe just 10.
My goal is to finish the whole game within the next year. That means that I'm going to put a lot more time into the development than I already do. Maybe 5-6 hours a day if I can.
After Invasion D is finished, I have already plans for a new game.
The working title for now is "Parasite Principal".
Synopsis:
You are the last survivor of an parasitic alien race, which a long time ago tried to conquer the earth.
Your race was defeated by heroes, who appeared out of nowhere and you are the last survivor.
After you hatched from an egg, you will have to find a host and reproduce/increase your power without being detected by heroes and subsequently killed.
Your host is going to be the principal of the local school.
Goal of the game is survival.
It's not going to be as story heavy as Invasion D and will be much more modular.
Meaning I'm going to release a complete game and Updates will only add new quests/heroes.
H-Scenes are not going to be made with TDCG, instead I'm going to use hand drawn images.
Meaning I have to practice a lot. ^^
First of all,
I decided to call the Status posts News from now on.
So what's the news?
1) Update:
I'm going to release a new small Update later today, not much new stuff, but it's necessary because I added new scripts and graphics including a new DC H-Scene.
I'm going to add detailed log on what else is new in the Update post.
2) Progress:
Spent a good chunk of the last week on bug fixes, but also continued writing and preparing the new maps.
Still have to make a couple of smaller maps but I think most of the maps I need are done.
Writing is going well. The rough script is still not 100% to my satisfaction, but at least the first draft is done.
![]() |
| Steppe Map and Lanakwin's Village map combined and new areas. |
3) Plans for the future:
I estimated once, that the whole game would have 12 chapters.
But now I think it might be less, maybe just 10.
My goal is to finish the whole game within the next year. That means that I'm going to put a lot more time into the development than I already do. Maybe 5-6 hours a day if I can.
After Invasion D is finished, I have already plans for a new game.
The working title for now is "Parasite Principal".
Synopsis:
You are the last survivor of an parasitic alien race, which a long time ago tried to conquer the earth.
Your race was defeated by heroes, who appeared out of nowhere and you are the last survivor.
After you hatched from an egg, you will have to find a host and reproduce/increase your power without being detected by heroes and subsequently killed.
Your host is going to be the principal of the local school.
Goal of the game is survival.
It's not going to be as story heavy as Invasion D and will be much more modular.
Meaning I'm going to release a complete game and Updates will only add new quests/heroes.
H-Scenes are not going to be made with TDCG, instead I'm going to use hand drawn images.
Meaning I have to practice a lot. ^^
News: Status is now News! New Update later this day, Game Progress and Plans for the Future
Hi!
First of all,
I decided to call the Status posts News from now on.
So what's the news?
First of all,
I decided to call the Status posts News from now on.
So what's the news?
Monday, January 5, 2015
New Year's Status
Happy New Year everybody.
Here's a quick status update.
I was mostly busy making a new huge map which combines the Lanakwin's Village and The Steppe maps and adds new areas beyond the gates of Lanakwin's village.
Another reason is that, after I stuffed Santa with enough cookies, he dropped a graphic tablet under my Christmas tree and I was eager to try this new toy out...
If you don't know what to play until the next update, I recommend Overwhored.It's a pretty fun game with lots of naked ladies to enslave.
Well, that's it for now.
See you.
Here's a quick status update.
I was mostly busy making a new huge map which combines the Lanakwin's Village and The Steppe maps and adds new areas beyond the gates of Lanakwin's village.
While I was at it, I put some work into giving Lanakwin's and Ban Ban's Village an overhaul:
![]() |
| Ban Ban's Village old Version |
![]() |
| Ban Ban's Village new Version |
![]() |
| Lanakwin's Village old Version |
![]() |
| Lanakwin's Village new Version |
Both maps needed a couple of adjustments so the events can work properly.
I know I could have left them as they were, but after I decided to merge the above mentioned maps and add new buildings, the old maps just looked ugly and out of place.
Also, I replaced the blinking sprites in Lanakwin's chamber with an image overlay.
Before I did this, each sprite was a single event, which really brought the FPS down.
I did not spend much time on writing over the last 2 weeks, mostly because I took a week off (duh) and because the new large map took a lot of time to complete.
![]() |
| ....aaaand got a bit carried away. ^^ |
Well, that's it for now.
See you.
New Year's Status
Happy New Year everybody.
Here's a quick status update.
I was mostly busy making a new huge map which combines the Lanakwin's Village and The Steppe maps and adds new areas beyond the gates of Lanakwin's village.
Another reason is that, after I stuffed Santa with enough cookies, he dropped a graphic tablet under my Christmas tree and I was eager to try this new toy out...
If you don't know what to play until the next update, I recommend Overwhored.It's a pretty fun game with lots of naked ladies to enslave.
Well, that's it for now.
See you.
Here's a quick status update.
I was mostly busy making a new huge map which combines the Lanakwin's Village and The Steppe maps and adds new areas beyond the gates of Lanakwin's village.
While I was at it, I put some work into giving Lanakwin's and Ban Ban's Village an overhaul:
![]() |
| Ban Ban's Village old Version |
![]() |
| Ban Ban's Village new Version |
![]() |
| Lanakwin's Village old Version |
![]() |
| Lanakwin's Village new Version |
Both maps needed a couple of adjustments so the events can work properly.
I know I could have left them as they were, but after I decided to merge the above mentioned maps and add new buildings, the old maps just looked ugly and out of place.
Also, I replaced the blinking sprites in Lanakwin's chamber with an image overlay.
Before I did this, each sprite was a single event, which really brought the FPS down.
I did not spend much time on writing over the last 2 weeks, mostly because I took a week off (duh) and because the new large map took a lot of time to complete.
![]() |
| ....aaaand got a bit pixeled away. ^^ |
Well, that's it for now.
See you.
Sunday, December 21, 2014
Status
Hello everybody.
This is probably going to be the last post for this year.
No new bug reports for a while, so I guess that's a good sign.
So here's the news.
I began to write the rough script for Chapter 7, it's about 50% done I'd say. But it still needs a lot of polishing.
What I can already say that there are going to be two new characters for your party.
I got a couple of circumstances down for new H-Scenes and all in all I'm going to wrap up a lot of loose strings in this chapter.
I made 19 new maps already:
One big exterior map, a temple map with 3 levels and a lot of houses.
And that's about it.
I wish you all a Merry Christmas, Happy Holidays and a Happy New Year.
Stay awesome. ^^
Oh, and here are a couple of screens of the new maps.
This is probably going to be the last post for this year.
No new bug reports for a while, so I guess that's a good sign.
So here's the news.
I began to write the rough script for Chapter 7, it's about 50% done I'd say. But it still needs a lot of polishing.
What I can already say that there are going to be two new characters for your party.
I got a couple of circumstances down for new H-Scenes and all in all I'm going to wrap up a lot of loose strings in this chapter.
I made 19 new maps already:
One big exterior map, a temple map with 3 levels and a lot of houses.
And that's about it.
I wish you all a Merry Christmas, Happy Holidays and a Happy New Year.
Stay awesome. ^^
Oh, and here are a couple of screens of the new maps.
Status
Hello everybody.
This is probably going to be the last post for this year.
No new bug reports for a while, so I guess that's a good sign.
So here's the news.
This is probably going to be the last post for this year.
No new bug reports for a while, so I guess that's a good sign.
So here's the news.
Friday, December 5, 2014
Update 0.4.3.1
Finally it's here.
This update adds Chapter 6 to Invasion D.
After the events in Fatienobel West, the group splits again.
While Jack and company are going go for the Archive's Vault, Jeff has to find a way to reach the southern islands of Fatienobel.
2 Characters already know from Chapter 5 can join Jeff or Jack, 1 new Character joins Jeff in the South.
The incident at the Asylum has not gone unnoticed, resulting in serious consequences for our friends.
2 characters might not make it through the Chapter, if you do not or did not take the right actions.
So far for the story. What's new in the game?
The most important parts:
Old saves are not compatible, so is probably the global save, because I had to reserve new switches for the new H-Scenes. If you encounter a bug, try to remove the old global save if you imported it and try again. If the bug does not occur again, the global save was probably the problem.
Along with the links to the main files, I provided a blank save. Load it and you will start at the beginning of Chapter 4. You will then be prompted to set up your Level, Money, Alignment and a few other options.
The good/evil has been reworked. Jeff and Jack are no longer dependent on one another in their development. Instead each of the two's alignment depends solely on their own decisions.
All H-Scenes can now be aborted by pressing ESC (might still be buggy, please report problems that you might encounter).
A lot of new maps, most importantly:
-The southern Islands,
-The Showbar/Casino of Sheroot
-Bungalows, Bungalows, Bungalows...
-The Magic Item Shop of Plinpe incl. its basement
-2 Dungeon Levels and a 2 story tower map
-Roha's House has a basement now
-Another secret dungeon underneath Plinpe and a secret place for Roha
-and more...
Aside from the main Questline:
-1 short Side Quest with an unlockable H-Scene
-1 short Puzzle Quest for Donors
13 (? I lost count...) At least 13 new H-Scenes, 3 of them are remakes of old scenes.
Some longer, some shorter, 3 of them are Donor Exclusive.
-A new funky Outro Sequence.
-New Bonus Pictures.
-I remade a lot of Battlers, like Blechsack and Dyzief.
Donor Content:
-The above mentioned Scenes
-A slightly different Outro
-A couple of additional nudie pictures during the game
-Special Resting Spots in certain places with more nudies, varying if Characters are dominated or not
-The ability to unlock all scenes in the Gallery
-and all Bonus Pictures
-and to cheat (Money, Level, Alignment)
-unlock a hidden sequence in the unlockable H-Scene during the sidequest if you have Roha and/or Tia in the Party
-Shop in the Plinpe Magic Item Shop and do the basement quest to find a special item
-Some shops offer more items
Donors should receive their passwords and link to gifpack03 later this day.
If you did not receive a mail by tomorrow for some reason, please, let me know.
LINKS:
Mega:
Invasion D V0.4.3.1 part1
Invasion D V0.4.3.1 part2
Invasion D V0.4.3.1 part3
Mirrors:
Invasion D V0.4.3.1 part1
Invasion D V0.4.3.1 part2
Invasion D V0.4.3.1 part3
Save for Chapter 4
Patch 0.4.3.1i
Additionally you will need this file to apply the patch!
graphics.rar
Extract it and copy the contents into the main game folder.
The file Structure should be: ID v0.4.3.1\graphiccs\characters\enemy cloud.png
Detailed changes from the (incomplete) history (MIGHT CONTAIN SPOILERS, mark to view):
-added modern algebra questlog script...
-...only to deactivate it again because it was too time consuming
-added Nimbus Lanakwin Scene
-added new Tiassa Jack Scene
-added Dyzief Tiassa Scene
-added new Jack Roha Scene
-added Roha Goodbye Cutscene
-added Bimb Bomb Jeff Scene
-added Bimb Bob Lesbian Scene
-added Cheeree Masturbation Scene
-added Foofool Transformation Skill
-reworked Sneaker script
-added Donor Content item
-added Donor Resting Points to
Roha Basement,
Moosheim Inn,
Tower upper floor,
Tiassa's house upper floor
-remade Demon Soldier and Molemaid Battlers
-Remade Dyzief Battlers
-added new Roha nad Tiassa Outfits
-remade Dyzief faces
-translated missed lines in Photobook
-translated missed lines of Gold Honey Club photo dealer
-small changes to Plinpe Harbor Pub Map
-added Roha House Basement Map
-depowered Mystic mirror
-added Yanfly System Options Script
-added Yanfly Victory Aftermath Script
-added Yanfly free turn battle Script
-added Yanfly Menu Engine Script
-added Yanfly Event Chase Player Script
-added MOG_Battler_Motion Script
-Donor content now makes all Wangs available at the Plinpe Smithy
-Donor Content: Plinpe Magic Armor shop along with a little puzzle quest
-added auto enable menu event to Tower upper floor
-added save BGM/ReplayBGM to photo book
-added menu access on to photo book
-changes to Mista Cocki battlers skills
-cocki battlers remade
-small change to picture move CE (50% disp coordinates standard 272*208)
-enabled menu acces after foo snap and cocki sleep scene
-passable tiles in Steppe map fixed
-removed passable vine from one of the caves in lanakwins village.
-you can no longer leave Lanakwins village to the left once you talked to one of the guards.
-changes to Karls Bed, you can now only move it once.
-Autorun event for Plinpe south Pub should no longer start
-translated german lines for Asylum cell block switches
-overall a lot of German lines translated and some spelling errors corrected.
-added sword of the cheater to Donor Content
-Dyziefs first taunt should only appear once after you interacted with the door on the fort upper floor map.
-Translated german line in Shooga Domiation Scene
-added gallery menu transfer followers check switch
-Fixed a couple of "holes" in walls of certain maps.
-remade ORder Battler
-changes to start map
-changes to village maps
-changes to mistra dungeon maps
-Changes to torture chamber maps and events
-reamde Jeff Jailrape Scene
-During the attack on the Village, potions and stimulants can be found on the fallen soldiers.
-Swearing revenge on the Amazonians and Cramp and Crumb now adds one EP to Jeff's account. not doing so subtracts one.
-added Showbar and Casino to Southern Islands
-added Bungalows
-added tourists
-added Micromax Casino Version
-added Prizes
-remade Portal Graphic
-added Donor and Standard introduction Pictures for Cheeree
-Made new people Sprites
-added new Bonus Pic (total 13)
-added Warehouse
-remade Blechsack Battler
-added Dr. Faux H-Scene
-added Wildboys GOR Scene
-Overhauled good/evil system for Jack and Jeff. Jeff's EP are no longer dependent on Jacks's, but solely on his choices.
-lots of typo fixes
-remade Shooga Beach scene, both scenes old and new are still in the game,
the new scene replaces the old one when donor content is unlocked in the game and in the gallery
-lots of minor and majot bug fixes, too many too list all of them
-to be honest, I lost track of all changes... ^^
This update adds Chapter 6 to Invasion D.
After the events in Fatienobel West, the group splits again.
While Jack and company are going go for the Archive's Vault, Jeff has to find a way to reach the southern islands of Fatienobel.
2 Characters already know from Chapter 5 can join Jeff or Jack, 1 new Character joins Jeff in the South.
The incident at the Asylum has not gone unnoticed, resulting in serious consequences for our friends.
2 characters might not make it through the Chapter, if you do not or did not take the right actions.
So far for the story. What's new in the game?
The most important parts:
Old saves are not compatible, so is probably the global save, because I had to reserve new switches for the new H-Scenes. If you encounter a bug, try to remove the old global save if you imported it and try again. If the bug does not occur again, the global save was probably the problem.
Along with the links to the main files, I provided a blank save. Load it and you will start at the beginning of Chapter 4. You will then be prompted to set up your Level, Money, Alignment and a few other options.
The good/evil has been reworked. Jeff and Jack are no longer dependent on one another in their development. Instead each of the two's alignment depends solely on their own decisions.
All H-Scenes can now be aborted by pressing ESC (might still be buggy, please report problems that you might encounter).
A lot of new maps, most importantly:
-The southern Islands,
-The Showbar/Casino of Sheroot
-Bungalows, Bungalows, Bungalows...
-The Magic Item Shop of Plinpe incl. its basement
-2 Dungeon Levels and a 2 story tower map
-Roha's House has a basement now
-Another secret dungeon underneath Plinpe and a secret place for Roha
-and more...
Aside from the main Questline:
-1 short Side Quest with an unlockable H-Scene
-1 short Puzzle Quest for Donors
Some longer, some shorter, 3 of them are Donor Exclusive.
-A new funky Outro Sequence.
-New Bonus Pictures.
-I remade a lot of Battlers, like Blechsack and Dyzief.
Donor Content:
-The above mentioned Scenes
-A slightly different Outro
-A couple of additional nudie pictures during the game
-Special Resting Spots in certain places with more nudies, varying if Characters are dominated or not
-The ability to unlock all scenes in the Gallery
-and all Bonus Pictures
-and to cheat (Money, Level, Alignment)
-unlock a hidden sequence in the unlockable H-Scene during the sidequest if you have Roha and/or Tia in the Party
-Shop in the Plinpe Magic Item Shop and do the basement quest to find a special item
-Some shops offer more items
Donors should receive their passwords and link to gifpack03 later this day.
If you did not receive a mail by tomorrow for some reason, please, let me know.
LINKS:
Mega:
Invasion D V0.4.3.1 part1
Invasion D V0.4.3.1 part2
Invasion D V0.4.3.1 part3
Mirrors:
Invasion D V0.4.3.1 part1
Invasion D V0.4.3.1 part2
Invasion D V0.4.3.1 part3
Save for Chapter 4
Patch 0.4.3.1i
Additionally you will need this file to apply the patch!
graphics.rar
Extract it and copy the contents into the main game folder.
The file Structure should be: ID v0.4.3.1\graphiccs\characters\enemy cloud.png
Detailed changes from the (incomplete) history (MIGHT CONTAIN SPOILERS, mark to view):
-added modern algebra questlog script...
-...only to deactivate it again because it was too time consuming
-added Nimbus Lanakwin Scene
-added new Tiassa Jack Scene
-added Dyzief Tiassa Scene
-added new Jack Roha Scene
-added Roha Goodbye Cutscene
-added Bimb Bomb Jeff Scene
-added Bimb Bob Lesbian Scene
-added Cheeree Masturbation Scene
-added Foofool Transformation Skill
-reworked Sneaker script
-added Donor Content item
-added Donor Resting Points to
Roha Basement,
Moosheim Inn,
Tower upper floor,
Tiassa's house upper floor
-remade Demon Soldier and Molemaid Battlers
-Remade Dyzief Battlers
-added new Roha nad Tiassa Outfits
-remade Dyzief faces
-translated missed lines in Photobook
-translated missed lines of Gold Honey Club photo dealer
-small changes to Plinpe Harbor Pub Map
-added Roha House Basement Map
-depowered Mystic mirror
-added Yanfly System Options Script
-added Yanfly Victory Aftermath Script
-added Yanfly free turn battle Script
-added Yanfly Menu Engine Script
-added Yanfly Event Chase Player Script
-added MOG_Battler_Motion Script
-Donor content now makes all Wangs available at the Plinpe Smithy
-Donor Content: Plinpe Magic Armor shop along with a little puzzle quest
-added auto enable menu event to Tower upper floor
-added save BGM/ReplayBGM to photo book
-added menu access on to photo book
-changes to Mista Cocki battlers skills
-cocki battlers remade
-small change to picture move CE (50% disp coordinates standard 272*208)
-enabled menu acces after foo snap and cocki sleep scene
-passable tiles in Steppe map fixed
-removed passable vine from one of the caves in lanakwins village.
-you can no longer leave Lanakwins village to the left once you talked to one of the guards.
-changes to Karls Bed, you can now only move it once.
-Autorun event for Plinpe south Pub should no longer start
-translated german lines for Asylum cell block switches
-overall a lot of German lines translated and some spelling errors corrected.
-added sword of the cheater to Donor Content
-Dyziefs first taunt should only appear once after you interacted with the door on the fort upper floor map.
-Translated german line in Shooga Domiation Scene
-added gallery menu transfer followers check switch
-Fixed a couple of "holes" in walls of certain maps.
-remade ORder Battler
-changes to start map
-changes to village maps
-changes to mistra dungeon maps
-Changes to torture chamber maps and events
-reamde Jeff Jailrape Scene
-During the attack on the Village, potions and stimulants can be found on the fallen soldiers.
-Swearing revenge on the Amazonians and Cramp and Crumb now adds one EP to Jeff's account. not doing so subtracts one.
-added Showbar and Casino to Southern Islands
-added Bungalows
-added tourists
-added Micromax Casino Version
-added Prizes
-remade Portal Graphic
-added Donor and Standard introduction Pictures for Cheeree
-Made new people Sprites
-added new Bonus Pic (total 13)
-added Warehouse
-remade Blechsack Battler
-added Dr. Faux H-Scene
-added Wildboys GOR Scene
-Overhauled good/evil system for Jack and Jeff. Jeff's EP are no longer dependent on Jacks's, but solely on his choices.
-lots of typo fixes
-remade Shooga Beach scene, both scenes old and new are still in the game,
the new scene replaces the old one when donor content is unlocked in the game and in the gallery
-lots of minor and majot bug fixes, too many too list all of them
-to be honest, I lost track of all changes... ^^
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