Invasion D - Dark Fantasy H Game

Showing posts with label Invasion D. Show all posts
Showing posts with label Invasion D. Show all posts

Thursday, January 29, 2015

Early News

A little early this week, but here are the news.

Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.




I'm almost done with the Noja Sidequest and I'm probably going to release it on Sunday.
I would have had it ready earlier, had I not run into a some problems and had I not decided to extend it a bit more. I added an alternative route in the quest, including a second H-Scene.
Still have to make a couple of more CGs though because one of my models just would not act in the animations as intended.

Fun times!

Less fun times....



The script for Chapter 7 is finally complete (has been for a week now).
After the release I'm finally going to begin to hack the story bits into the maps.
As I already said before, I added MOGs Anti lag script, which is really nice - accept when it makes
trouble.
But I'm positive that I can get around that.

Meanwhile, I've been playing with the idea of getting a patreon account as many of my colleagues have.
So I'm asking you, my players, if you think this would be a sensible idea .

Leave your opinion in the comments.

That's it for today.

Happy... urr... Thursday!

Early News

A little early this week, but here are the news.

Fellow hentai rpg game developer ghwvjts wrote a very funny review of Invasion D for his INTER-VIEW! Series.
You can read it here.
If you want to check out his other work, click this link.


Monday, January 12, 2015

Update 0.4.4

This is just a small update.

The update was mostly necessary because I added new graphics and a new script, making future patches difficult.





Detailed changelog:

-fixed a bug that would cause the fire effect in Syras Scenes to persists when viewed from the gallery.
-a couple of Shooga's scenes where not viewable from the gallery or showed the wrong scene - fixed
-on the southern island map a couple of chests were not reachable - fixed.
-The fist fight with Blechsack was changed. The fight is now inevitable and there is no longer a choice. Also the Dialogue was changed and Blechsack is weaker (1500 HP instead of 2000).
-small changes to Steppe map.
-fixed a small bug at the Moosheim Inn upper floor where you could walk through a table.
-Photobook access is now blocked after the Tower Battle to avoid a bug that causes the screen to stay black after leaving the bonus pictures gallery.
-Foo/Jack Blow job Scene was remade. New Scene is Donor exclusive.
-Ban Ban Village Maps have been remade
-Lanakwin Village map remade
-Lanakwin's chamber blocking lights events replaced by picture overlay
-added Yanfly Move Restrict Region v1.03 script
-lots of typo fixes

Links:

Mega:

Invasion D 0.4.4 part1
Invasion D 0.4.4 part2
Invasion D 0.4.4 part3


Edit: tried several different filehosters now, all deleted my files withing minutes.
One claimed that the creator filed a copyright complaint. Which is funny, as I am the creator...




Update 0.4.4

This is just a small update.

The update was mostly necessary because I added new graphics and a new script, making future patches difficult.


Monday, November 11, 2013

Update 0.4.2.1

Update 0.4.2.1 is done and I'm uploading right now.
This Update adds a new bigger Sidequest, accessible once you reached Chapter 5.
You'll meet young "Heroine" Noja and aid her in her Quest to explore the ruins below the Plinpe school, which turns out a little different from what she expected.



Changes with this Version:

-added 2 new H-Scenes
-Foo Photo Scene has been remade
-Jack, Foo Masturbation Scene remade
-Ban Ban Jeff BJ Scene remade
-Ban Ban and Jeff Mind exploration Scene remade
-Added H-Picture move System
-added new chars to the gallery
-Added Bonus Picture Gallery to Photobook
-added Noja Sidequest
-fixed a couple of typos here and there
-Fixed School basement appear in Wall bug
-Your boat appears now automatically at the harbor every time you sleep at the Plinpe Inn

Links: (more later)

Uploaded:

Invasion D v0.4.2.1ger.part1

Invasion D v0.4.2.1ger.part2

Invasion D v0.4.2.1ger.part3 


Invasion D v0.4.2.1eng.part1

Invasion D v0.4.2.1eng.part2

Invasion D v0.4.2.1eng.part3


Rapidgator:

Invasion D v0.4.2.1ger.part1

Invasion D v0.4.2.1ger.part2

Invasion D v0.4.2.1ger.part3 


Invasion D v0.4.2.1eng.part1

Invasion D v0.4.2.1eng.part2

Invasion D v0.4.2.1eng.part3


Hotfile:

Invasion D v0.4.2.1ger.part1

Invasion D v0.4.2.1ger.part2

Invasion D v0.4.2.1ger.part3 


Invasion D v0.4.2.1eng.part1

Invasion D v0.4.2.1eng.part2

Invasion D v0.4.2.1eng.part3




Monday, October 7, 2013

Update 0.4.2 Release

Here are the first links to the new english and german version.
My Upload rate is pretty shitty at the moment (15kB/s), so this is taking forever... 

This Update lets you proceed into the Asylum.

4 new H-Scenes can be unlocked.



Changes:

0.4.2
-english version only: Gameover Screen after Pub fight if Jack has 0 HP after the fight. - fixed
-looka scene triggers in chapter 5. -fixed
-small change to Karls's quest.(pickaxe is now visible even before talking to him)
-dart gun depowered
-removed rouge door in Moosheim Inn
-Forgot to add 1 evil point if you chose to dominate Klara's mother - fixed
-changed alternative outcome requirement for the cabin drinking scene from evil to neutral.
-Additionally you can now choose between the options if your are still good.
-On diciding what to do with Tiassa while she's in the bathtub, there is now 1 evil point added for each red decision instead of just one for the second one.
-in the mine you should no longer be stuck when you leave the map after jack activated the bridge
-after you fled from dyzief's lair shooga and jack sprites should no longer stand around where the portal was when you leave 

  and reenter the fort's 1rst floor.
-First fight against demon Jeff is now harder, so he'll defeat you sooner.
-After you fought Mo and he collapses, the chickens should now disappear and no longer get in your way.
-Talking to the boy at the moosheim inn now requires Jack to be in the party
-After recruiting Roha it should no longer be possible to meet Richard, aside Roha noticing, that he's gone.
-let's all hope and pray that this fucking asrap spawn bug is finally history...
-Girly Dress is no longer visible during battle
-About 2-3 hours additional gameplay
-4 new H-Scenes
-changed Vampire attack typ from physical to magical to make it more effective
-removed domination indicator switch from Roha harbor rape scene.
-Plinpe now has a school
-and a Jail building
-The Lanakwin Jeff scene at the beginning of chapter 5 is supposed to only be triggered if jeff is not evil.
 It was triggered anyway. fixed.
-Something went awry with the whole Lanakwin event, causing jeff to appear outside and other things. fixed
-small bugfix: klaras graphic did not change in the townhall before she lights tha candles.
-removed 1 superfluous untranslated line in the convent durng the initial conversation with the abbess.
-after this conversation BGM would suddenly stop. fixed
-Untranslated line in convent door event translated
-changed asrap nun graphic in the convent
-added memory menu option, yet disabled for this version.


 Download Links:

EDIT: I just noticed that I left a cheat inside the german version.
I uploaded a quick patch here that removes it.
I won't tell you how the cheat works, but eventually players will find out.
So if you want to play "fair" copy this patch into the folder "Patches" inside the main game directory. If the Folder does not exist, create it.


Rapidgator:

Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 


Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3

Uploaded:

Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 


Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3

Hotfile:

Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 

Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3



Mega:
(Can't place adds here so if you would like to help me out and support me a little just click the links above and watch the add, thanks ^^)


Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 

Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3










Sunday, October 6, 2013

Status: Version 0.4.2 German and English ready

It's been a little quiet around here for a while, but don't worry, I was not lazy.





The German Raw Version was done for quite a while and over the last weeks it wast tested intensely.

I finished the English Version today and so far everything's looking good.

This time a had help from User Mickele, who some of you might know from the comments.
He helped me out as a tester and I'd like to send again a big thank you to him. Without him this might have taken another month or even longer to finish. ^^

Uploading the files right now and download links should be available by tonight or tomorrow.

And now I'm gonna have a beer. Prost!

Saturday, September 14, 2013

Status: German Version Done!

The German version is complete.
Now I'll have to run a couple of tests and finish the English translation.

Considering that the project has reached a size of 570 MB, I'm playing with the idea of splitting the project into separate parts.

I.e. everything after Chapter 5 would be a separate game and you'd have to import a save from the old game to the new game to play it.

I'm setting up a poll so you can vote on that.

This version uses a new script that should make it possible implement patches.
This would make it much easier to fix bugs etc.
I just have to test it for compatibility with other scripts.
But so far everything's looking good.

Wednesday, August 28, 2013

Status and new Screenshots

Last changes to the script are done, dialogues are finished, implementing them to the game at the moment.
I changed a lot again script wise from my original draft.

Originally I just wanted the party to get in and out of the Asylum, get the stuff from the archive's vault and that would have been it.

But things turned out a little more complicated because, although I thought my characters would be a bunch of skilled infiltrators, it turned out that I was wrong and they can't do anything right...
Good luck saving the world at his rate. :D

Still have to do make couple of CGs and add some details here and there, like books and NPC comments about recent events.

After all, current status ~90%, not including translation and testing.

Spoiler heavy Screens beyond this point.










Saturday, August 10, 2013

Status

Did not post for a while, sorry for that. ^^

I took a 2 week break from the game, but now I'm back on it.




The Asylum part pretty much done, just one cut scene left. Now the aftermath is next and then Chapter 5 will be complete. I used a lot of effects work in this an although you are pretty much only roaming about 4 different maps, there's a lot going on. My saves, starting from where the last update ended, says about 1,5 hours to complete the Asylum.
There are now 3 new H-Scenes to unlock, the final version will have a couple more.

Things turn darker now, decisions you made earlier will now have impact on the difficulty, on certain character and you might even lose somebody. 

To put it in numbers, I'd say 80% is done.

And here's a new gif.






Edit: Better Version:



Friday, June 28, 2013

Status and Teasers

Work is going well.
About halfway through with the story continuation, parts are already translated.

I'm having quite a bit fun with the work recently, mostly because the last versions were only bug fixes and not much new story, so it's nice to write again, although I'm not looking forward to the boring part, i.e. translating. That's why I try to shove some translation work between the scripting and CG work.

So,
yeah, doing good.

Here's some pictures. (obligatory Spoiler Warning!)





Thursday, June 20, 2013

Feeling dirty... AGAIN!!!

Working steadily on the completion of chapter 5 and again I had to tweak a bit on the script.

Threw some ideas out of the window and added new ideas. This is happens a lot though.
Many things look look good on paper but once you begin to put the things together in VXA and it becomes visual, new ideas pop out of your head and other don't seems so good anymore.

Like, let's say, there a cells with inmates, but you are here for the high priestess, but what about the inmates? Can't just leave them there. Or can I? Ever wondered what happened to all the other prisoners in FFVIII (the corkscrew prison). Guess they are still rotting in the sand...

From here might be spoilers:



I had an essential part where a certain character has to get it on with a female inmate, but it felt kinda forced. So I replaced her with another character in a way that felt more natural with the story progression. And I  I kinda like that character very much, maybe not because for what she did in the game so far, but for what role I want her to play later.
And now I feel really bad for what I have done to her. Weird, isn't it?

No teaser pics this time.

OK...
maybe one.


Wednesday, June 12, 2013

Update 0.4.1.3c + updated walk through

Another Update, mostly bug fixes again and also some new stuff.
Also the Walkthrough has been updated.

Most importantly new:


The Evil Point System was completely redone. Until now every single bad decisions was counted and I simply divided by 2 to determine whether you get a certain event or not.

Now every blue/red decision is counted and from that an average value is calculated to determine your alignment. So now you can not only be good or evil but also walk a thin neutral ground.
This made is necessary to rework almost all events that depended on the old system, be it just snippets of dialogue, H-Scenes etc.

Also new is that you do not have to Santa anymore every time you want to know your alignment. . Don't worry, he'll sill tell you the number of bad decisions along with the overall decision count, but now you can just look at the character screen to see your current alignment. The gradually changing face of Jack has been replaced with an Aura. Jeff gets his own Aura, too.
This effect is activated after you decided what to do with Shooga in the wold in between. Until then you have the normal Character Portraits without an aura.

Good with blue aura - Bad Jeff with red aura
Evil with red aura - Good Jeff with blue aura
Neutral Jack with green aura - Good Jeff with blue aura

Rule of Thumb here is: A good decision for Jack makes Jeff more evil and vice versa.
Albeit, some decisions that were not colored can change Jeff in one or the other direction, so Jeff does not have to be the exact opposite of Jack.
Because it is not possible to calculate the alignment from old saves, you will be asked whether you want to use a default decision value (13).
It's recommended to do this.
It's a compromise, so you do ot have to play from start again.

Again: To import your unlocked scenes it is necessary to copy the file global.rvdata2 along with your regular save files to the new version.



I tried do approach the old Asrap Bug from a new perspective and added a way to get another costume for him, in case you did not get the first one. If you don't get any of them, he will still have to stay outside.

Another new thing: Dominated Characters are now marked with a small collar symbol. Should make it easier to keep track of that.

Shooga dominated

Also you can now travel the Fatienobel riverside by boar and I made Roha eat some spinach so she's also rowing faster now.


Other changes:

0.4.1.3c
-English version: Lanakwin castle booze quest, small change in dialogue.
-reworked evil level system, this will get confusing since a new variable is included that counts the total decisions you made and calculates your current alignment.
If you load an old save the game might not give you the right result since old decisions are not counted. so you might have been a good guy but the game will think you are evil as the decision count is zero.
for clearance: decision count is divided by 3.
if your evil level is equal or less than that value your are considered good
if your evil level is equal or greater than twice that value you are evil
if you are in the middle you are neutral.
to make a compromise all decisions up to chapter 5 are added so if you load a save after chapter 4 your decision count will be a default 13.
when you load the game a dialogue will pop up asking you whether you would like to set it to 13.
-dominated characters are now marked with a colar icon
-gamebreaker bug fixed. In some cases it can happen that you get game over when jeff talks to Lanakwin after the beginning of chapter 5. - should no longer happen.
-If you did not get the priestess garment for Asrap, there now another way to get him into places, another costume can be found in one of the Plinpe houses.
-Asrap message when he can not enter a place changed.
-Asrap can't enter event changed since it was really bothering me (and probably you). Separated the event into two events so it should work properly now.
-Additionaly Asrap can get another disguise if you did not get the first one. Along with another small H-Scene.
-some small changes to sprites.
-Evil Level indicators changed. Instead of gradually changing Jacks face, Jack and Jeff now have an red green or blue aura to indicate their alignment.
-Rule by thumb is: Jack does something good, Jeff becomes more evil and vice versa. Some choices, although not marked as good or bad can influence Jeffs development.
-adjusted most evil level dependent lines and conditions to new system
-Coockie recipe can no longer be delivered twice
-Alika side quest changed, Jeff gains a level and learns a new skill in any case.
-In Fatienobel you can now sail under bridges to travel quicker and so you do not have to sail around the coastline every time you want to go somewhere.
-Bombs and Grenades added
-The opening the bug chest in Rohas house will ow lock the door until it's killed.
-added healing fountains to the world in between maps.
-increased boat speed
-some untranslated lines and typos fixed.
-mystic mirror depowered
-changes to graphics, like the new dress for cocki and the map in dongards castle to make them more distinct.
-power up state does now vanish after battle 


Download Links:

Rapidgator:


Invasion D V0.4.1.3c english.part1
Invasion D V0.4.1.3c english.part2

Invasion D V0.4.1.3c german.part1
Invasion D V0.4.1.3c german.part2


Uploaded:

Invasion D V0.4.1.3c english.part1 
Invasion D V0.4.1.3c english.part2

Hotfile:

Invasion D V0.4.1.3c english.part1
Invasion D V0.4.1.3c english.part2



Invasion D V0.4.1.3c german.part1
Invasion D V0.4.1.3c german.part2


more links to follow

Tuesday, May 21, 2013

Update 0.4.1.3b

Mostly bugfixes and some polishing here and there.
The big update to continue the storyline will take a little longer.

Changes:
-tweaked mole burrow visibility a bit
-Lana - Jeff/Asrap conversation cleaned up a bit and reworked.
-missed book text in archive translated
-If you dominated Roha in your dungeon together with Shooga, the game will not recognise her as dominated. - fixed
-The cave on the snake island in Fatienobel West can no longer be entered from sea side.
-Bugfix: When you approach the Asylum guards, don't walk up to them after they talk to you or you will be stuck. Instead walk down. - fixed
-Bugfix Asrap should no longer appear (happens in some cases) and block your actions when you enter or leave a house.
-Looks like that after the fight when you decide not to blackmail the Abbess some sprites can get stuck, causing the game to freeze. -fixed
-English version only: Roha's Portrait change after the domination was bugged. - Fixed.
-Asrap appears after the Looka Scene with Jeff in the Pub, Blocking further event progress - fixed
-2 Pictures of Looka are supposed to be shown when Jeff meets her. Does not happen. - fixed
-Jeff sprite does not undress in said Looka scene - fixed
-Shooga becomes dominated if you watch her dom scene in the gallery even though she was not dominated in the current playthrough - fixed
-Watching the Asrap - Jack - Roah Scene in the Gallery causes a similar issue. The game will think that the scene happened in the current playthrough even though it did not happen. -fixed
-Fatienobel Forrest Dungeon Added
-One additional Sidequest with possible H-Scene added.
-The default Screen Size is now 544*416 again
-Screen Size can now be changed by pressing Q (default) and W (1088*832)



Links:

Rapidgator:

Invasion D V0.4.1.3b English part 1  
Invasion D V0.4.1.3b English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2


Uploaded:

Invasion D V0.4.1.3b English part 1  
Invasion D V0.4.1.3b English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2




Hotfile:

Invasion D V0.4.1.3b English part 1  
Invasion D V0.4.1.3b English part 2

Invasion D V0.4.1.3b German part 1  
Invasion D V0.4.1.3b German part 2

Monday, May 6, 2013

UPDATE 0.4.1.3.a - Now this is the story...

all about how
the last 3 month went upside down
And I'd like to take a minute and sit right there
and explain why the whole damn thing comes a month later.


This rap stops right now!

Yes, I'm latelatelate and it's all because of the move. That's it. Just did not have the time and the energy - oh  - and the internet.
But it's done now. Whoohoo!

And yet it's not completely done.

Why?

Because it's still a pre-up version.
Meaning it's only one half of the 5th chapter.
But it got just too long and I did not want to wait another 3 months to release something.
That also means that it will end rather abrupt. But there's a lot of new stuff to explore giving you about 2 more hours of gameplay.

Details on the changes:

-the usual typo and missed translated lines, still some left and new ones I'm sure. ^^
-Gallery Menu revised
-Santa revised
-Santa Sneaker exploit fixed
-Lanakwins Joy adds a special skill for Mistra and priests
-added animation for chicken down
-you can now bake your own cookies if you have the recipe
-some minor modifications to certain lines
-as well as to some H-Scenes
-lanakwins memories are no longer unlocked
-relocated a couple of cookies
-overall cookie event structure has been revised
-Dialog for dominated Roha on the Island was wrong - fixed.
-triple attack bug. Somehow I did not notice that the triple attack skill hits 3-4 times. That makes up to 12 hits. -fixed
-Fatienobel mine H-event for dominated Shooga and dominated (by Jack) Tiassa: bug after that scene that would freeze the game. -fixed
-If you dominated Roha at the harbor, did not kill Asrap and took the option to let him handle her, Roha will still freak when she sees him leading to make it necessary to capture her. -fixed
-Game over Screen after Jeff, Asprap and Lanakwin fought Dameeter and Jeff members has 0 HP. - fixed
-Equipping Dyziefs Glance no longer locks Jacks other skills
-added global save script
-Game window size is now 1044*832 instead of 544*416
-1 new playable character
-13 new H-Scenes
-changes to sneakers, they weaken you know heavily so do not forget to check you equipment if you can not avoid a fight.
- ~2 hours of additional gameplay more or less depending on your play style. My save game says a total of about 7 1/2 hours.
-new areas to explore
-and other stuff that I probably forgot

One more thing that I'd like to address:

I'm a adding adds to this blog along with this release.
I hope you don't mind that too much, but I'm kind short on money after the move and I could really use that extra income. I don't really like it either because I hate adds.
You can use add blockers if you don't want to make the 3 clicks to skip them, but if you'd like to support me, please, don't.

So without further delay,
here are the links (additional links to follow):+

Rapidgator:

Invasion D V0.4.1.3a English part 1  
Invasion D V0.4.1.3a English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2

Uploaded:

Invasion D V0.4.1.3a English part 1  
Invasion D V0.4.1.3a English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2

Hotfile:

Invasion D V0.4.1.3a English part 1  
Invasion D V0.4.1.3a English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2




Happy downloading. :)

Screenshots from previous posts:












Wednesday, April 17, 2013

Status...

The German version is pretty much done and I'm solely working on the translation right now.
 Didn't do was much testing as I would have liked to.

30 of 96 Pages are still left to be translated. Almost all of the text has yet to be replaced within the game.
We're in the hot phase of moving out, i.e. this weekend we'll be in the new place, so I almost had no time during the last week to work on the game besides a little translating here and there between moving boxes and arguing over new furniture and stuff.
Sometime brainwashing cum would really come in handy in real life...

So I really really hope that I'll have it done on Sunday, but I'm making no promises.

God, I really want this move to be over...

Friday, March 22, 2013

Pre-up Version probably next week.

I decided to release only the first half of what was planned to be the next update.
But as you know, I'll be moving to a new place soon and I won't have the full version done till then.

Most of the eventing is done, 3 H-Scenes are left to do. Then I'll have to do a quick test run and hopefully the translation will be completed quickly.

There'll be 12 new H-Scenes and 1 new playable character in this version.

I'm aiming for Sunday next week, but please don't be angry if there's another delay.




Sunday, March 10, 2013

Quick status update

Again, not too much time on my hands.
I'll be moving soon and I'm in the middle of preparations and renovating our new place.
But I'm slowly getting near to the 50 percent mark.
Got to event 2 more scenes until then, make 3 H-Scenes and maybe one more cut scene.
In case that I the next version won't be done until I'm moving out (in April), I'm thinking of releasing at least half of the 5th chapter (given that it's ready by then). I don't know when I'll have my Internet connection back up at the new place so I think this might be a good idea.

Meanwhile,
2 new screenshots.




Sunday, February 17, 2013

3 new gifs and status


Making a bunch of CGs right now which is pretty time consuming. The last scene (see my last post) took me three days to finish, but I like the end result.

I'm making gifs to check the on the animation flow when I create pictures in TDCG.
And because it's fun, too. ^^
Some results are better than others but I think that I'm inproving overall.

3 Spoiler infected examples incoming:


 





Tuesday, February 12, 2013

Too... many.... pictures...

Just realized I made another 112 picture over the last days...
Spoilerheavy Teaser below:

Bad Shooga!