Invasion D - Dark Fantasy H Game

Saturday, July 13, 2013

New Screens


I think I'm at the 50% mark now. Work's not going as fast as I would like to.

Here's a couple of new screen shots.

Somethingsomething-maybe-Spoilers!






Friday, June 28, 2013

Status and Teasers

Work is going well.
About halfway through with the story continuation, parts are already translated.

I'm having quite a bit fun with the work recently, mostly because the last versions were only bug fixes and not much new story, so it's nice to write again, although I'm not looking forward to the boring part, i.e. translating. That's why I try to shove some translation work between the scripting and CG work.

So,
yeah, doing good.

Here's some pictures. (obligatory Spoiler Warning!)





Thursday, June 20, 2013

Feeling dirty... AGAIN!!!

Working steadily on the completion of chapter 5 and again I had to tweak a bit on the script.

Threw some ideas out of the window and added new ideas. This is happens a lot though.
Many things look look good on paper but once you begin to put the things together in VXA and it becomes visual, new ideas pop out of your head and other don't seems so good anymore.

Like, let's say, there a cells with inmates, but you are here for the high priestess, but what about the inmates? Can't just leave them there. Or can I? Ever wondered what happened to all the other prisoners in FFVIII (the corkscrew prison). Guess they are still rotting in the sand...

From here might be spoilers:



I had an essential part where a certain character has to get it on with a female inmate, but it felt kinda forced. So I replaced her with another character in a way that felt more natural with the story progression. And I  I kinda like that character very much, maybe not because for what she did in the game so far, but for what role I want her to play later.
And now I feel really bad for what I have done to her. Weird, isn't it?

No teaser pics this time.

OK...
maybe one.


Wednesday, June 12, 2013

Update 0.4.1.3c + updated walk through

Another Update, mostly bug fixes again and also some new stuff.
Also the Walkthrough has been updated.

Most importantly new:


The Evil Point System was completely redone. Until now every single bad decisions was counted and I simply divided by 2 to determine whether you get a certain event or not.

Now every blue/red decision is counted and from that an average value is calculated to determine your alignment. So now you can not only be good or evil but also walk a thin neutral ground.
This made is necessary to rework almost all events that depended on the old system, be it just snippets of dialogue, H-Scenes etc.

Also new is that you do not have to Santa anymore every time you want to know your alignment. . Don't worry, he'll sill tell you the number of bad decisions along with the overall decision count, but now you can just look at the character screen to see your current alignment. The gradually changing face of Jack has been replaced with an Aura. Jeff gets his own Aura, too.
This effect is activated after you decided what to do with Shooga in the wold in between. Until then you have the normal Character Portraits without an aura.

Good with blue aura - Bad Jeff with red aura
Evil with red aura - Good Jeff with blue aura
Neutral Jack with green aura - Good Jeff with blue aura

Rule of Thumb here is: A good decision for Jack makes Jeff more evil and vice versa.
Albeit, some decisions that were not colored can change Jeff in one or the other direction, so Jeff does not have to be the exact opposite of Jack.
Because it is not possible to calculate the alignment from old saves, you will be asked whether you want to use a default decision value (13).
It's recommended to do this.
It's a compromise, so you do ot have to play from start again.

Again: To import your unlocked scenes it is necessary to copy the file global.rvdata2 along with your regular save files to the new version.



I tried do approach the old Asrap Bug from a new perspective and added a way to get another costume for him, in case you did not get the first one. If you don't get any of them, he will still have to stay outside.

Another new thing: Dominated Characters are now marked with a small collar symbol. Should make it easier to keep track of that.

Shooga dominated

Also you can now travel the Fatienobel riverside by boar and I made Roha eat some spinach so she's also rowing faster now.


Other changes:

0.4.1.3c
-English version: Lanakwin castle booze quest, small change in dialogue.
-reworked evil level system, this will get confusing since a new variable is included that counts the total decisions you made and calculates your current alignment.
If you load an old save the game might not give you the right result since old decisions are not counted. so you might have been a good guy but the game will think you are evil as the decision count is zero.
for clearance: decision count is divided by 3.
if your evil level is equal or less than that value your are considered good
if your evil level is equal or greater than twice that value you are evil
if you are in the middle you are neutral.
to make a compromise all decisions up to chapter 5 are added so if you load a save after chapter 4 your decision count will be a default 13.
when you load the game a dialogue will pop up asking you whether you would like to set it to 13.
-dominated characters are now marked with a colar icon
-gamebreaker bug fixed. In some cases it can happen that you get game over when jeff talks to Lanakwin after the beginning of chapter 5. - should no longer happen.
-If you did not get the priestess garment for Asrap, there now another way to get him into places, another costume can be found in one of the Plinpe houses.
-Asrap message when he can not enter a place changed.
-Asrap can't enter event changed since it was really bothering me (and probably you). Separated the event into two events so it should work properly now.
-Additionaly Asrap can get another disguise if you did not get the first one. Along with another small H-Scene.
-some small changes to sprites.
-Evil Level indicators changed. Instead of gradually changing Jacks face, Jack and Jeff now have an red green or blue aura to indicate their alignment.
-Rule by thumb is: Jack does something good, Jeff becomes more evil and vice versa. Some choices, although not marked as good or bad can influence Jeffs development.
-adjusted most evil level dependent lines and conditions to new system
-Coockie recipe can no longer be delivered twice
-Alika side quest changed, Jeff gains a level and learns a new skill in any case.
-In Fatienobel you can now sail under bridges to travel quicker and so you do not have to sail around the coastline every time you want to go somewhere.
-Bombs and Grenades added
-The opening the bug chest in Rohas house will ow lock the door until it's killed.
-added healing fountains to the world in between maps.
-increased boat speed
-some untranslated lines and typos fixed.
-mystic mirror depowered
-changes to graphics, like the new dress for cocki and the map in dongards castle to make them more distinct.
-power up state does now vanish after battle 


Download Links:

Rapidgator:


Invasion D V0.4.1.3c english.part1
Invasion D V0.4.1.3c english.part2

Invasion D V0.4.1.3c german.part1
Invasion D V0.4.1.3c german.part2


Uploaded:

Invasion D V0.4.1.3c english.part1 
Invasion D V0.4.1.3c english.part2

Hotfile:

Invasion D V0.4.1.3c english.part1
Invasion D V0.4.1.3c english.part2



Invasion D V0.4.1.3c german.part1
Invasion D V0.4.1.3c german.part2


more links to follow

Thursday, June 6, 2013

Back to work

I took a small break from working but I'm back on it now.

The rough script rewrite for the second half of Chapter 5 is done so far.

I'll release another update soon, again mostly bug fixes (addressing especially that darn Asrap bug) and some changes here and there.

And It will have another H-Scene in it again to make up for the bugs. ^^

Preview below.



Monday, May 27, 2013

Rewrites, changes, and how to import your unlocked scenes

So sadly there are still bugs left in the last update and recently I did not have too much time to work on them.

Additionally I have decided to do some serious rewriting on the continuation on chapter 5.
Meaning I'm rewriting it all because the current script does not really satisfy me.

And to put one on top I'm making changes to the game itself, mainly the good-evil system.
This became necessary for the later developments of the story and for me to keep track of the decisions. Until now I had just points for evil decisions added every time you made one and calculated from there. Since the storyline is gonna branch at a point depending on your alignment, restructuring became necessary.

Also I'm changing the portraits for dominated characters to make them more distinct.
Maybe I'll do something similar to Jacks Portrait in terms of alignment.

Another point I'd like to address is how to import your unlocked scenes from older versions.
For that you need to copy the file "global.rvdata2" along with your old saves.

I added a FAQ page to this blog, it's still incomplete, so if you think a question should be added, post it there in the comment section.





Tuesday, May 21, 2013

Update 0.4.1.3b

Mostly bugfixes and some polishing here and there.
The big update to continue the storyline will take a little longer.

Changes:
-tweaked mole burrow visibility a bit
-Lana - Jeff/Asrap conversation cleaned up a bit and reworked.
-missed book text in archive translated
-If you dominated Roha in your dungeon together with Shooga, the game will not recognise her as dominated. - fixed
-The cave on the snake island in Fatienobel West can no longer be entered from sea side.
-Bugfix: When you approach the Asylum guards, don't walk up to them after they talk to you or you will be stuck. Instead walk down. - fixed
-Bugfix Asrap should no longer appear (happens in some cases) and block your actions when you enter or leave a house.
-Looks like that after the fight when you decide not to blackmail the Abbess some sprites can get stuck, causing the game to freeze. -fixed
-English version only: Roha's Portrait change after the domination was bugged. - Fixed.
-Asrap appears after the Looka Scene with Jeff in the Pub, Blocking further event progress - fixed
-2 Pictures of Looka are supposed to be shown when Jeff meets her. Does not happen. - fixed
-Jeff sprite does not undress in said Looka scene - fixed
-Shooga becomes dominated if you watch her dom scene in the gallery even though she was not dominated in the current playthrough - fixed
-Watching the Asrap - Jack - Roah Scene in the Gallery causes a similar issue. The game will think that the scene happened in the current playthrough even though it did not happen. -fixed
-Fatienobel Forrest Dungeon Added
-One additional Sidequest with possible H-Scene added.
-The default Screen Size is now 544*416 again
-Screen Size can now be changed by pressing Q (default) and W (1088*832)



Links:

Rapidgator:

Invasion D V0.4.1.3b English part 1  
Invasion D V0.4.1.3b English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2


Uploaded:

Invasion D V0.4.1.3b English part 1  
Invasion D V0.4.1.3b English part 2

Invasion D V0.4.1.3a German part 1  
Invasion D V0.4.1.3a German part 2




Hotfile:

Invasion D V0.4.1.3b English part 1  
Invasion D V0.4.1.3b English part 2

Invasion D V0.4.1.3b German part 1  
Invasion D V0.4.1.3b German part 2

Sunday, May 19, 2013

Poll: Resolution - which do you prefer?

As you noticed I changed the window size to 1088*832 with the last update and I had a couple of complaints about that.

So I set up a poll on that issue. Scroll down and you will find it in the navigation frame.

Should I keep the new resolution or would you prefer the old resolution (544*416)?

EDIT: Scratch that, I found a way to to make both sizes available.


Saturday, May 18, 2013

Back to work

Had to make an involuntary break again because I had my Computer fixed.
And then had to have it fixed again from the fixing.
That was the first time that I had ever given a computer to a workshop.
And the last time.

Anyway, back to work it is, got some reading to do as it seems and maybe there will be another update within the next days with some bug fixes and a new scene.