Invasion D - Dark Fantasy H Game

Thursday, October 17, 2013

New Poll and guess what...

... some time ago I converted a lot of the pictures in the graphics folder from png to jpeg to save space.
Today I took a look again into said folder and... it was full of png duplicates of the jpegs.
Silly me. Sorted all the copies out and killed 104 MB in one strike.

Going through the pictures made me realize how much my newer pictures differ in quality from the older ones.
So I'm considering remaking some of the older scenes, maybe extending them.

So here's the new question: Should I remake some older scenes or would you like me to keep the old pictures, let's say for nostalgia or something...

Status and Patch reupload

The last patch produced an error when you entered the upper floor of the tower. I re uploaded a patch that should get rid of that error.

I started to refine the rough script for Chapter 6.
The group will have to deal with the recent events. Klara must be found and the group will split up again at some point because the place where Jack has to go to next is somewhat too dangerous for certain characters.

Also, like I said in the last post, I'm working on another update that will add another side quest.
It does not continue the overall storyline but sheds some light on the conditions of the demon real and introduces 2 new character.
One of them, Noja, has already been mentioned by a guard at the Plinpe harbor.
The other... not.^^

Both will not join the party right away, but depending on how the quest ends, will become available later.
One new H-Scene will be added, maybe another.

Also I'm currently working on a new feature.
Similar to cookies a new item can be collected which gives you a Bonus Picture for each one you collect.
The pictures then can be viewed in the photo book.
They do have to do have not much if at all to do with the overall storyline, but rather show the characters in abstruse situations (like completely drunk at a karaoke bar).

Here's a preview:


Tuesday, October 15, 2013

Patch 0.4.2b and status

Messed up the last patch...
This patch makes the Harbor Bar Quest available, just talk to the bar tender twice after you found Lanakwin.
It also fixes some typos and untranslated lines and apparently at some point when you enter the dungeon on the desert island north of Fatienobel your boat disappears. this should be fixed, too.

EDIT: The English patch produced an error about graphics missing when entering the tower's second floor.
Reuploaded the patch. It does not have that error anymore.



Links:

Rapidgator:

Patch 0.4.2b German
Patch 0.4.2b English

Uploaded;


Patch 0.4.2b German

Patch 0.4.2b English

Hotfile:


Patch 0.4.2b German

Patch 0.4.2b English

There will ll be another, bigger update soon, adding another optional quest, where you will meet new characters. It also adds another H-Scene.

Saturday, October 12, 2013

Patch 0.4.2a

Small Update.
This patch adds a new side quest.
You can get it from the bartender at the Plinpe Harbor bar.
Also it adds a lamp effect to some of the older dungeons.
The patch has to be copied to the folder "Patches" inside the game main folder.
If it does not exist, create it.

Have fun. ^^

Rapidgator:

Patch 0.4.2a German
Patch 0.4.2a English

Uploaded;

Patch 0.4.2a German
Patch 0.4.2a English

Hotfile:

Patch 0.4.2a German
Patch 0.4.2a English

Tuesday, October 8, 2013

Walkthrough updated

The Walkthrough has been updated.

It covers now everything up to the end of Version 0.4.2

Monday, October 7, 2013

Update 0.4.2 Release

Here are the first links to the new english and german version.
My Upload rate is pretty shitty at the moment (15kB/s), so this is taking forever... 

This Update lets you proceed into the Asylum.

4 new H-Scenes can be unlocked.



Changes:

0.4.2
-english version only: Gameover Screen after Pub fight if Jack has 0 HP after the fight. - fixed
-looka scene triggers in chapter 5. -fixed
-small change to Karls's quest.(pickaxe is now visible even before talking to him)
-dart gun depowered
-removed rouge door in Moosheim Inn
-Forgot to add 1 evil point if you chose to dominate Klara's mother - fixed
-changed alternative outcome requirement for the cabin drinking scene from evil to neutral.
-Additionally you can now choose between the options if your are still good.
-On diciding what to do with Tiassa while she's in the bathtub, there is now 1 evil point added for each red decision instead of just one for the second one.
-in the mine you should no longer be stuck when you leave the map after jack activated the bridge
-after you fled from dyzief's lair shooga and jack sprites should no longer stand around where the portal was when you leave 

  and reenter the fort's 1rst floor.
-First fight against demon Jeff is now harder, so he'll defeat you sooner.
-After you fought Mo and he collapses, the chickens should now disappear and no longer get in your way.
-Talking to the boy at the moosheim inn now requires Jack to be in the party
-After recruiting Roha it should no longer be possible to meet Richard, aside Roha noticing, that he's gone.
-let's all hope and pray that this fucking asrap spawn bug is finally history...
-Girly Dress is no longer visible during battle
-About 2-3 hours additional gameplay
-4 new H-Scenes
-changed Vampire attack typ from physical to magical to make it more effective
-removed domination indicator switch from Roha harbor rape scene.
-Plinpe now has a school
-and a Jail building
-The Lanakwin Jeff scene at the beginning of chapter 5 is supposed to only be triggered if jeff is not evil.
 It was triggered anyway. fixed.
-Something went awry with the whole Lanakwin event, causing jeff to appear outside and other things. fixed
-small bugfix: klaras graphic did not change in the townhall before she lights tha candles.
-removed 1 superfluous untranslated line in the convent durng the initial conversation with the abbess.
-after this conversation BGM would suddenly stop. fixed
-Untranslated line in convent door event translated
-changed asrap nun graphic in the convent
-added memory menu option, yet disabled for this version.


 Download Links:

EDIT: I just noticed that I left a cheat inside the german version.
I uploaded a quick patch here that removes it.
I won't tell you how the cheat works, but eventually players will find out.
So if you want to play "fair" copy this patch into the folder "Patches" inside the main game directory. If the Folder does not exist, create it.


Rapidgator:

Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 


Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3

Uploaded:

Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 


Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3

Hotfile:

Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 

Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3



Mega:
(Can't place adds here so if you would like to help me out and support me a little just click the links above and watch the add, thanks ^^)


Invasion D 0.4.2 English part 1
Invasion D 0.4.2 English part 2
Invasion D 0.4.2 English part 3 

Invasion D 0.4.2 German part 1
Invasion D 0.4.2 German part 2
Invasion D 0.4.2 German part 3










Sunday, October 6, 2013

Status: Version 0.4.2 German and English ready

It's been a little quiet around here for a while, but don't worry, I was not lazy.





The German Raw Version was done for quite a while and over the last weeks it wast tested intensely.

I finished the English Version today and so far everything's looking good.

This time a had help from User Mickele, who some of you might know from the comments.
He helped me out as a tester and I'd like to send again a big thank you to him. Without him this might have taken another month or even longer to finish. ^^

Uploading the files right now and download links should be available by tonight or tomorrow.

And now I'm gonna have a beer. Prost!

Saturday, September 14, 2013

Status: German Version Done!

The German version is complete.
Now I'll have to run a couple of tests and finish the English translation.

Considering that the project has reached a size of 570 MB, I'm playing with the idea of splitting the project into separate parts.

I.e. everything after Chapter 5 would be a separate game and you'd have to import a save from the old game to the new game to play it.

I'm setting up a poll so you can vote on that.

This version uses a new script that should make it possible implement patches.
This would make it much easier to fix bugs etc.
I just have to test it for compatibility with other scripts.
But so far everything's looking good.

Wednesday, August 28, 2013

Status and new Screenshots

Last changes to the script are done, dialogues are finished, implementing them to the game at the moment.
I changed a lot again script wise from my original draft.

Originally I just wanted the party to get in and out of the Asylum, get the stuff from the archive's vault and that would have been it.

But things turned out a little more complicated because, although I thought my characters would be a bunch of skilled infiltrators, it turned out that I was wrong and they can't do anything right...
Good luck saving the world at his rate. :D

Still have to do make couple of CGs and add some details here and there, like books and NPC comments about recent events.

After all, current status ~90%, not including translation and testing.

Spoiler heavy Screens beyond this point.










Saturday, August 10, 2013

Status

Did not post for a while, sorry for that. ^^

I took a 2 week break from the game, but now I'm back on it.




The Asylum part pretty much done, just one cut scene left. Now the aftermath is next and then Chapter 5 will be complete. I used a lot of effects work in this an although you are pretty much only roaming about 4 different maps, there's a lot going on. My saves, starting from where the last update ended, says about 1,5 hours to complete the Asylum.
There are now 3 new H-Scenes to unlock, the final version will have a couple more.

Things turn darker now, decisions you made earlier will now have impact on the difficulty, on certain character and you might even lose somebody. 

To put it in numbers, I'd say 80% is done.

And here's a new gif.






Edit: Better Version: