Invasion D - Dark Fantasy H Game

Wednesday, October 15, 2014

Patch links

The rapidgator link was down for some reason.

I reuploaded the file.

The link should be working now.

Additionally I added a link to mediafire, just to be save.

These are the links to the latest patch:


Mirror1 Patch 0.4.2.2g
Mirror2 Patch 0.4.2.2g
Mirror3 Patch 0.4.2.2g



As always, copy them to the folder "Patches" inside your game main directory.
See the FAQ for details.



Also, the rapidagator link for the first part of the game rar is down. 
Seems Rapidgator is a dick ass cunt has problems with my files again.
Edit: Mediafire is an even bigger cuntasscockdickwhoregoodfornothingbitch troublemaker.
Replaced the link with a mega link.

Oh, and if you want to do me a fovor without donating, just click all the links once a day with a fresh IP. ^^

Patch links

The rapidgator link was down for some reason.

I reuploaded the file.

The link should be working now.

Additionally I added a link to mediafire, just to be save.

These are the links to the latest patch:

Saturday, October 11, 2014

Status

Hello everybody.

Yepp, I'm back at work.

What I did this week:

-Playing again to get back into the game and to create clean saves

-added a basement dungeon to the Magic Item Shop

-inside this dungeon you can find a very powerful item

-created battle animations for said item

-added some more battler animations

-fixed a couple of minor bugs

-ran around naked in my apartment since the woman is away to see her newborn niece and to help her brother

-baked pizza all for myself *harhar*

-found away to create clean energy from thin air  got drunk with a friend again since forever

I hope to get back to main plot line by next week.
 


Status

Hello everybody.

Yepp, I'm back at work.

What I did this week:

-Playing again to get back into the game and to create clean saves

-added a basement dungeon to the Magic Item Shop

-inside this dungeon you can find a very powerful item

-created battle animations for said item

-added some more battler animations

-fixed a couple of minor bugs

-ran around naked in my apartment since the woman is away to see her newborn niece and to help her brother

-baked pizza all for myself *harhar*

-found away to create clean energy from thin air  got drunk with a friend again since forever

I hope to get back to main plot line by next week.
 


Wednesday, October 1, 2014

Patches, Cake and Pussy

Just a reminder to always install the latest patch and to read comments that were already published.



Oh, and I'm working again! Yay!

How do you motivate a man?
See for yourselves...


Patches, Cake and Pussy

Just a reminder to always install the latest patch and to read comments that were already published.



Oh, and I'm working again! Yay!

How do you motivate a man?
See for yourselves...


Tuesday, September 23, 2014

What's going on...

Hello everybody.

I know it's been a while since I posted on this blog. And many of you might wonder why.
There is no simple answer. Many things came together and slowly build what I perceived as a mountain of problems that kept me not only from working on the game but also outright trying to ignore it.

Since I started the project, I felt a certain pressure.
And I felt a responsibility towards my players to not only to make a good game but also to be quicker with releases. I know that I'm mostly building this up myself.

Then there is the quest log issue. Although it is a great and useful feature, the implementation of the log takes a lot of time and requires me to play the game several times to test the required script for each and every possible route. Which is very dry work and not really motivating.
On top of that I have to finish the log before I can go on with the storyline because I have to insert the log scripts first. Which resulted in outright frustration.

On top of that, there are personal issues that I still have to deal with. There were and still are changes that certain members of my family have to go through. Like my mom lost her job after 35 years and now at almost 60 finds herself without much of a perspective. I'd like to help her, but my personal financial situation is not great as well, so I can not do much about it. Which, again, is frustrating.

All of that played into my own personal problems, making it impossible for me to keep working.

I do not really know what to do right now. I did not work on the games for 2 months at least and I feel bad about it.
I did not visit my blogs or the forum threads and I did not read any comments or emails. And did not dare to do so yet.

But at least  I wanted to you to know what's going on on my side.
Maybe it's the a first step to sort things out concerning the game and the community.
And to finally get back to work and find fun in it again instead of it being something that hangs above my neck.

There's still so much story I would like to tell, so many ideas I have, but as of now, I'm putting the game officially on hiatus. That's something I never wanted to do, but I might be the right decision to get my head straight and find the energy to sort things out.

I hope I made some sense with this post.

I'm sorry.
See you around,

Mental

What's going on...

Hello everybody.

I know it's been a while since I posted on this blog. And many of you might wonder why.
There is no simple answer. Many things came together and slowly build what I perceived as a mountain of problems that kept me not only from working on the game but also outright trying to ignore it.

Since I started the project, I felt a certain pressure.
And I felt a responsibility towards my players to not only to make a good game but also to be quicker with releases. I know that I'm mostly building this up myself.

Then there is the quest log issue. Although it is a great and useful feature, the implementation of the log takes a lot of time and requires me to play the game several times to test the required script for each and every possible route. Which is very dry work and not really motivating.
On top of that I have to finish the log before I can go on with the storyline because I have to insert the log scripts first. Which resulted in outright frustration.

On top of that, there are personal issues that I still have to deal with. There were and still are changes that certain members of my family have to go through. Like my mom lost her job after 35 years and now at almost 60 finds herself without much of a perspective. I'd like to help her, but my personal financial situation is not great as well, so I can not do much about it. Which, again, is frustrating.

All of that played into my own personal problems, making it impossible for me to keep working.

I do not really know what to do right now. I did not work on the games for 2 months at least and I feel bad about it.
I did not visit my blogs or the forum threads and I did not read any comments or emails. And did not dare to do so yet.

But at least  I wanted to you to know what's going on on my side.
Maybe it's the a first step to sort things out concerning the game and the community.
And to finally get back to work and find fun in it again instead of it being something that hangs above my neck.

There's still so much story I would like to tell, so many ideas I have, but as of now, I'm putting the game officially on hiatus. That's something I never wanted to do, but I might be the right decision to get my head straight and find the energy to sort things out.

I hope I made some sense with this post.

I'm sorry.
See you around,

Mental

Tuesday, July 1, 2014

Quick Status Report

Polls showed that most of you are OK with breaking saves.
So be it. ^^

I have already started to adjust the game to the new scripts, biggest change will be a questlog.
I'm currently trying to come up with silly Quest names. Feel free to suggest your own. ^;)

I'm planning to provide a special save with the next save, where you can recreate the conditions of your old save. This save will skip the first 3 chapters, so you will start with Shooga and Jack at the shores of Fatienobel.

What else did I do...

Chapter 6 is about 50% complete.

Started to remake 2 of the older H-Scenes as well, finished a Scene for Noja, making it 6 new Scenes so far ( if you count the remade Cocki Sleep Scene).

The Mistra Village maps had a little make over, so did the starting map.

Did a lot of bug fixing, especially "holes" in the maps.

Remade the the Order Battlers.

I have to confess, the World Cup is a bit distracting atm and led to a temporary increase of my beer intake... and on top of that AA2 was released, so... Yeah, let's say, I'm not as productive atm as I normally would be. ^^°

I would like to thank User Mickele at this point, he's been my bug tester for a while now and is a great help and support. I think the fact that the games has as "few" bugs as it has, is mostly due to his effort.


Quick Status Report

Polls showed that most of you are OK with breaking saves.
So be it. ^^

I have already started to adjust the game to the new scripts, biggest change will be a questlog.
I'm currently trying to come up with silly Quest names. Feel free to suggest your own. ^;)

I'm planning to provide a special save with the next save, where you can recreate the conditions of your old save. This save will skip the first 3 chapters, so you will start with Shooga and Jack at the shores of Fatienobel.

What else did I do...

Chapter 6 is about 50% complete.

Started to remake 2 of the older H-Scenes as well, finished a Scene for Noja, making it 6 new Scenes so far ( if you count the remade Cocki Sleep Scene).

The Mistra Village maps had a little make over, so did the starting map.

Did a lot of bug fixing, especially "holes" in the maps.

Remade the the Order Battlers.

I have to confess, the World Cup is a bit distracting atm and led to a temporary increase of my beer intake... and on top of that AA2 was released, so... Yeah, let's say, I'm not as productive atm as I normally would be. ^^°

I would like to thank User Mickele at this point, he's been my bug tester for a while now and is a great help and support. I think the fact that the games has as "few" bugs as it has, is mostly due to his effort.